
JokerMartini
- 241 public contributions
- Member since
- Latest contribution Mar 2026
arch after arch
Now how would I go about doing this. I'm trying to randomly rotate the position of each arc 90 degrees from the previous arch. Trying to make it look like something similar to the image below. ( clearlistener() delete objects local radiusA…
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4 commentsInverted Archs
So I'm working on generating positions in this circular fashion and I've the outer circle and linear parts working. I'm not sure how to get the inverted archs to work appropriately. I was hoping to get some help on that. If you look at the…
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2 commentsSphere Plus
Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to…
Plugin
5 commentsalign object to Z
How do I adjust the ctrlKey if/then statement so when users hold ctrlKey the object is then aligned vertically? plugin simpleObject PlanePlus name:"Plane Plus" category:"Special Primitives" classID:#(0x6166ee57, 0x2653467f) ( parameters…
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1 commentSpline or Mesh objects
I'm looking for some ideas on spline or mesh objects that people would like to have for 3ds max? Feel free to suggest any controls you may wish to have as well. I'm looking for some new objects to develop and I'd love to get some ideas on…
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3 commentsFunction run upon Button Pressed
The code below is a simple example file i put together for the sake of finding a solution. I want the list of names to be updated upon the user clicking Apply or hitting Enter on the keyboard. Ideally it would run the fnPopulateList to…
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1 commentgetController from array
Say for example I have an array that contains the numbers which represent a subAnim controller. How could I build a variable which would allow me to directly get to that controller. ( delete objects obj = teapot() subIndexes = #(3,1,1) --…
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8 commentslist controllers of object
How would I recreate something similar to that which pops up when a user right clicks an object and chooses wire parameters. I want to recreate that rc menu that lists all the available object controllers.
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0 commentslist controllers on object
How would I recreate something similar to that which pops up when a user right clicks an object and chooses wire parameters. I want to recreate that rc menu that lists all the available object controllers.
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0 commentslist controllers on object
How would I recreate something similar to that which pops up when a user right clicks an object and chooses wire parameters. I want to recreate that rc menu that lists all the available object controllers.
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0 commentsReplication
http://vimeo.com/58045491 https://vimeo.com/60572433 Replication is a clone modifier for shape objects. Replication provides users the ability to create patterns and shapes in a procedural fashion. Users have the ability to adjust shapes…
Plugin
3 commentsPipe Generator
Hey guys. I just wanted to post on here a thread which I started on cgtalk where I document the progress of building a pipe generator maxscript tool. I'd love to get some feedback and even some help on optimization of the code from the…
Script
11 comments
Universal Track Selector
(NEW)On sale from now till the end of the year! Check it out. This is a new 3ds Max plugin created to ease the user's ability to control & manipulate animation inside of 3ds Max 2012 and 2013. The tool was concepted by John Martini & Andru…
Plugin
11 commentsInformation Display
This tool displays information inside 3ds max in real time. Feel free to suggest any additional options you would like to see in this tool. I’m open to expanding upon this tool and adding addition information to be displayed. It works as…
Script
7 commentsHelix Pro
Helix Pro (Plugin) 1.0 ● Start/End radius ● Height/Radius bias control ● Number knots/side that make up helix ● Number of turns ● Height of helix ● Radius randomizing option ● Height randomizing between each revolution ● Animate-able…
Plugin
10 commentsReplace file save menu
If there a way to remove the file menu in max?
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1 commentRotate pivot to Targeted Obj
How would I create this same script but without the hassle of using the point object and just modifying the actual objects pivot? I'm trying to rotate a pivot to look in the direction of a target with an axis constraint. To test just…
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12 commentsreplace menu bar hover pages
It would be great if we could replace the hovering method on the menu bar. It doesn't work to have the different sub pages be displayed when hovering over 3ds Max or sketch up. It doesn't work because I'm navigating around on this site a…
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0 commentsvolume select (omni light)
I noticed that users have the ability to add a volume select to a select? When doing this what can a user use to test where the object is selected or not if they are using Pick Mesh as the Method?
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0 commentsNoise Controller (recreate)
How would I go about recreating the Noise controller through maxscript with a min and max value. Desired controls: Min Max Seed Frequency Ramp In Ramp Out Noise Roughness Then just apply it to the z position of an object. for i = 1 to 200…
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0 commentsscripted Controller (self ref)
How do you reference an objects self in a scripted controller? Example. I have a box and I want each box to reference their own width parameter. how do i do that in the scripted controller? $.width ??
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7 commentsParticle Orientation
I'm trying to find a way to orient a facing card in a particle system to be always facing camera but be orientated to be parallel to the camera as well. So the bottom and top edge of the facing card matches that of the camera.
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5 commentsCobwebs (Modifier)
Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com https://vimeo.com/63669318 Now comes with help file. ATTENTION:…
Script
27 commentsUnique Random
I want to make a function that generates a random number while excluding a given number. Example: generate a random number between 0 - 2 until it is not equal to 1 then return that value not exactly working.... fn generateRandomNumber = (…
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9 comments