
JokerMartini
- 241 public contributions
- Member since
- Latest contribution Mar 2026
Check object intersection at time..??
http://forums.cgsociety.org/showthread.php?f=98&t=1049837 Is there a way to check if an objects intersects another object at different times? example...(doesn't work but helps explain what I'm after) So what I'm doing here is testing to…
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3 commentsmergeMaxFile nodes to array
What is the best and easiest way to put the incoming merged objects into an array? Without having to do the select properties of the mergeMaxFile? delete objects fxFile = @"C:\Users\Crabs User\Documents\3dsMax\scenes\test.max" --//Merge…
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1 commentreturn entire Array
How can I get this to return an entire array without the (..)? arr = for i = 1 to 30 collect i arr dont want - #(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, ...) I want - #(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,…
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5 commentsFind pflow operator in given PF_Source
Is there a way to find a specific operator in a given PF_Source. Say I have three particle systems. Rocks, Leaves, Dirt Each of those systems have a birth event and a position-Object operator. Is there any where I can get the…
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0 commentsDelete editPoly modifier faces
What's the best way to go about deleting the faces of an edit poly mod? Does the user have to go into the mod panel for it to work? fn fnCreateFXPuck = ( fxPuck = Cylinder smooth:on heightsegs:1 capsegs:2 sides:8 height:0.0 radius:12…
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0 commentsgetVert Selection
I created and editable mesh with a volume select and I'm running the script below and I have no idea why it does not work. I followed the help file and it still seems to bug out. Any help would be greatly appreciated. Thanks userSel =…
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0 commentswhere....collect?
Is there a method for doing something along the lines of for obj in selection where obj.name collect (collect only unique) obj
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3 commentsScrolling Text in label
Is it possible to make the sentence text in a label scroll from left to write? I've come across someones script before where they had some animated text in the ui but I'm not sure where or whose it was. Anyone have any ideas on ways to do…
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2 commentsScript debugging Testers
Hey guys. So i've been working on a script here and I need a few other hands on seeing what the issue is with the rotation. The script is near completion. A few volunteers would be greatly appreciated. I just need help on figuring out what…
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1 commentAverage roation
I'm looking for a solution on the best way to find the average rotation for a selection of objects. Does anyone have any ideas for this one?
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5 commentsReoccurring Dialog
How would I go about creating a dialog the continuously creates a rollout until the numbered limit is up, or if the user hits Cancel the whole operation is terminated. fn fnCounter = ( for i = 1 to 4 do ( global loopCount = i rollout…
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5 commentsLink Array (directional)
This code simply allows a users to link a selection of objects based on the order of selection. You can use either 0 or 1 to define the direction. That allows you to link everything forwards or backwards. Rather simple code but I figured…
Script
3 commentsFilter String
Filtering a string based on its characters. I want to filter a string up to _v### so filter any string up to "underscore + letter + number + number + number" obviously this does not work filterstring donut_Violin_v005_cool "_*###" which i…
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7 commentsMaterial to mxs
So I'm thinking about working on a script that will take the actively selected material in the material editor and convert it to maxscript. The returned maxscript will then recreate that shader when exectued. I however want to make it so…
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3 commentsconform spacewarp
How do I set the Wrap To Object property of the ConformSpaceWarp?? DeformCtrl = ConformSpaceWarp Projection_Distance:0 Selected_Verts:0 Standoff_Distance:1 Icon_Size:10 pos:[0,0,0]
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1 commentGW Text on top
I'm trying to display the gw text above everything else in viewport. As of right now it displays and everything right but it is hidden by the objects. Does it have to be converted to screen space or something? unRegisterRedrawViewsCallback…
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4 commentsCollect Images in material
Is there an easy way to collect all the images used within a material? for example: source_mtl=meditMaterials[1] - diffuse = image.jpeg - bump = image2.png - opacity = images5.png
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7 commentsCollect All Images
What would be the most efficient way of collecting all available and Max acceptable images within a specified directory? local dir = @"C:\Users\Public\Pictures\Sample Pictures\" local imageBankArr = getFiles (dir + "*.jpg*")
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2 commentsprogress ESC
How do I make it so when the user hits the ESC key the operation is completely stopped and canceled.... I've been trying to trouble shoot this and the help file is not really explaining it well enough in a way that is making sense. Thanks…
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5 commentsarray string back to Array
For example I have and array as a string "#("con_Jim", "con_Jim2", "con_Jim3")" Whats the best way to convert that back an an actual array? #("con_Jim", "con_Jim2", "con_Jim3"
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3 commentsLoading Skin?
I've attached the test scene. The code runs perfectly fine and does everything it needs to do. But the skin doesn't match. If i run the load skin weights through button operations doing the same thing as the code the skinning matches…
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2 commentsClone Options (Instance Controllers)
I'm trying to write a code that does the equivelant of selecting and object and pressing Ctrl+V. Which brings up the Clone Options dialog. I want to copy a selection of objects with the option of either copying or instancing the…
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7 commentsforLoop to limit
I’m trying to write a rather more than simple for-loop here..... My frame range for example is (-50 1220) Im wanting a function that does this ( for every 100 frames print “the batch number and the frame number” the batch number…
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1 commentRC Menu (dotNet) help
Attached is an image of the concept. I've got it all working and whatnot. My question now is. Does anyone know how I could make this into a macro/hotkey so when you hit a hotkey the RCMenu shows...not the form/dialog? Right now you have to…
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2 comments