
JokerMartini
- 241 public contributions
- Member since
- Latest contribution Mar 2026
Finding the right angle
I've im given a plane [yellow object in image] and a sphere [green object], how can i find the position of the right angle between the two objects? as demonstrated in the image below. I know 3 things which i assume will help find the…
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6 commentsdotnet focus
How come when i click in the text field and begin typing nothing appears. It seems to be that dotnet bugs out when a control is inside another control which is what i have. I have a dotnet label inside a dotnet tab/.....? try(destroyDialog…
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0 commentsRecursive functions to find property
How can I write a recursive function to find a specific property such as 'bend' and once I find the first instance of the property I return the value and stop searching.
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1 commentLabyrinth
Labyrinth is a spline plugin for 3ds Max which allows users to create splines on any given object in 3ds Max. The knots which make up Labyrinth are automatically attached to the object’s their generated on. This feature gives users the…
Plugin
8 commentsApply noise to points
Does anyone know of an easy way to add noise to a selection of point helpers like the ones seen in the image. I would like to apply noise to them similar to what would happen if you were to add a noise modifier to a box mesh.
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4 commentsPlaced object at specified distance
So I have object A and object B. I want to create a point 'the yellow dot' at a distance of 25 units from object A, using the vector created between object A & B. How do I do that?
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2 commentsOptimize and increase speed of script
Was wondering if some of you scripters out there could help me improve the speed at which this script processes. All it does is collect the number of verts used in each smoothing group and then returns the total number of verts. -- Returns…
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0 commentsprinted numbers with comma's
This may seem like a silly question. But how can I print numbers with commas? example a = 123456 b = 1234 c = 123 d = 123456789 -- I would like to print these like this a = 123,456 b = 1,234 c = 123 d = 123,456,789
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2 commentsRandom Face ID's
Plugin
5 commentsSeed array order
How can I take an array #(1,2,3,4,5,6,7,8) and randomly re-order the array using a Seed value #(5,1,3,8,2,7,6,4) The reason I want to use Seed rather than 'Random' is so I can retain the ability to go back to a specific seed value which I…
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0 commentsPoints on surface
Does anyone know of a good way to random places point helpers on the surface of and object without using any corky pflow methods? I'd love to know a way of doing this. Thank you.
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0 commentsPipelicious
Script
0 commentsGet Vert World Position
I'm using getVert which is defined as: Returns the position (in the current working coordinate system) of the indexed vertex as a point3 How do I get the vert is world space, one which takes into account a nodes rotate and position?
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1 commentBend with Limit Effect
Could someone help me in implementing the Bend Limit Effect into my custom geo. I've go the bend working and everything. I'm just not sure how to properly at the Limit Effect. I've tried several different attempts, none which worked…
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1 commentOffset Verts to face normal
What I'm trying to do is move the verts of the tube object, so they are align to the normal + an offset from the faces found at the end of the box, which are faces 9,10. See attached image for reference. delete objects b = box width:30…
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2 commentsOffset Verts to face normal
What I'm trying to do is move the verts of the tube object, so they are align to the normal + an offset from the faces found at the end of the box, which are faces 9,10. See attached image for reference. delete objects b = box width:30…
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0 commentsMove Object along vector
Taking the script I have below. How can I move the small green helper to be 10 units off of the light blue helper? But in the direction of the vector created from the Blue - Lightblue helpers? ( delete objects clearlistener() /* Create…
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1 commentMove object along vector
How do I calculate the move of an object off of the vector of two given points? The 2 green points are the main ends. I want to move the yellow point perpendicular to the green points by an amount of X…
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1 commentAnimators Tool Kit (ATK)
*NEW* Utilities in ATK 1.174 VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces. VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.…
Script
68 commentsconcave faces
Trying to find a way to find and collect concave faces based on a threshold.
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0 commentsHelixometry
Helixometry is a geometry plugin for 3ds Max that creates helix shaped meshes. All of its controls are animatable. The biggest benefit to this over the spline helix is the ability to taper the thickness of the mesh as well as twisting and…
Script
1 commentEye Generator
https://vimeo.com/64723469 This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users…
Plugin
0 commentsTubular Geometry Plugin
https://vimeo.com/64562887 My latest tool creation ‘Tubular’ allows users to create an array of circular/square objects. Available on my website JokerMartini.com In my example videos you will see that I create nearly a dozen different…
Plugin
1 commentcustom modifier / upon removal return positions
I'm working on a custom modifier via mxs that manipulates the positions of the vertices on an object. How do I return the original positions of those verts upon removal of the modifier itself?
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1 comment