
JokerMartini
- 241 public contributions
- Member since
- Latest contribution Mar 2026
Applying material within SimpleMeshMod
Is there a way to apply a material from within a SimpleMeshMod without triggering and recursive loop of the object changing? When the Enable button is pressed, i want the material applied, otherwise I'm planning on then restoring the…
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0 commentsScriptspots future
I was wondering does anyone know if ScriptSpot is being managed by anyone anymore. It seems like it barley has gotten a refresh or update in years. The homepage and articles at the top have been the same for so long. The Script and Plugin…
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2 commentsrecursively collect layers
How could I go about recursively collecting the layers from a maxfile. For example say i have a file like the image attached. Each array has the name of the layer and the a children field which contains it's child layers. How could i…
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0 commentsGet Transform Matrix without scale
Say I have a transform matrix which contains scale: (matrix3 [1.45957,-0.41383,0.862164] [0.943314,0.881728,-1.17373] [-0.157291,1.44784,0.961228] [11.7975,-45.8531,66.706]) How can I get this same transform with normalized scale, which…
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0 commentsSPAMMERS
Just wanted to mention 'ONCE' again that Kadaj is spamming script spot with his fake updates. He does this to push his redundantly old tool AnalyticsFX to the top/front of Scriptspot. Hopefully this action can be changed some how, its very…
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0 commentsIFL's broken?
Try this snippet of code, run these in this order and you'll noticed the IFL will not update for the second sequence. It will still attempt to load 30 images even though there are only 5. capture_viewport filepath 0 30 -- Run first…
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3 commentsmirror position across vector
How can i calculate the mirrored position for a point? Keep in mind these are points I'm dealing with, NOT transforms. So the only information i have is positions. The reason i mention position only, because ill be doing this on the vertex…
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0 commentsFinding point
How can I find the two points marked in the image by the green dots? I know all the other points marked by crosses in the image. Here is the test code for the scene. I'm a bit stumped on how to go about solving for these position points.…
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2 commentsCommunity Users
I figured it's time to bring this up. There are a handful of Scriptspot community members who are ruining it for everyone. The members in question are bumping their tools to the front page of scriptspot every week by going into their tool…
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4 commentsFinding the right angle
I've im given a plane [yellow object in image] and a sphere [green object], how can i find the position of the right angle between the two objects? as demonstrated in the image below. I know 3 things which i assume will help find the…
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6 commentsdotnet focus
How come when i click in the text field and begin typing nothing appears. It seems to be that dotnet bugs out when a control is inside another control which is what i have. I have a dotnet label inside a dotnet tab/.....? try(destroyDialog…
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0 commentsRecursive functions to find property
How can I write a recursive function to find a specific property such as 'bend' and once I find the first instance of the property I return the value and stop searching.
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1 commentApply noise to points
Does anyone know of an easy way to add noise to a selection of point helpers like the ones seen in the image. I would like to apply noise to them similar to what would happen if you were to add a noise modifier to a box mesh.
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4 commentsPlaced object at specified distance
So I have object A and object B. I want to create a point 'the yellow dot' at a distance of 25 units from object A, using the vector created between object A & B. How do I do that?
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2 commentsOptimize and increase speed of script
Was wondering if some of you scripters out there could help me improve the speed at which this script processes. All it does is collect the number of verts used in each smoothing group and then returns the total number of verts. -- Returns…
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0 commentsprinted numbers with comma's
This may seem like a silly question. But how can I print numbers with commas? example a = 123456 b = 1234 c = 123 d = 123456789 -- I would like to print these like this a = 123,456 b = 1,234 c = 123 d = 123,456,789
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2 commentsSeed array order
How can I take an array #(1,2,3,4,5,6,7,8) and randomly re-order the array using a Seed value #(5,1,3,8,2,7,6,4) The reason I want to use Seed rather than 'Random' is so I can retain the ability to go back to a specific seed value which I…
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0 commentsPoints on surface
Does anyone know of a good way to random places point helpers on the surface of and object without using any corky pflow methods? I'd love to know a way of doing this. Thank you.
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0 commentsGet Vert World Position
I'm using getVert which is defined as: Returns the position (in the current working coordinate system) of the indexed vertex as a point3 How do I get the vert is world space, one which takes into account a nodes rotate and position?
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1 commentBend with Limit Effect
Could someone help me in implementing the Bend Limit Effect into my custom geo. I've go the bend working and everything. I'm just not sure how to properly at the Limit Effect. I've tried several different attempts, none which worked…
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1 commentOffset Verts to face normal
What I'm trying to do is move the verts of the tube object, so they are align to the normal + an offset from the faces found at the end of the box, which are faces 9,10. See attached image for reference. delete objects b = box width:30…
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2 commentsOffset Verts to face normal
What I'm trying to do is move the verts of the tube object, so they are align to the normal + an offset from the faces found at the end of the box, which are faces 9,10. See attached image for reference. delete objects b = box width:30…
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0 commentsMove Object along vector
Taking the script I have below. How can I move the small green helper to be 10 units off of the light blue helper? But in the direction of the vector created from the Blue - Lightblue helpers? ( delete objects clearlistener() /* Create…
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1 commentMove object along vector
How do I calculate the move of an object off of the vector of two given points? The 2 green points are the main ends. I want to move the yellow point perpendicular to the green points by an amount of X…
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