Script
Slice Tool
NBy N00BYZOR · Credited author: Benjamin Boscher · 2017-06-10
- Version
- 1.2.2
- Version requirement
- 2016, but it should work on other versions.
- Date updated
- 2019-03-08
- Votes
- 13
Description

This script slices an object at regular intervals along the world axes.
Useful for quickly subdividing a complex mesh homogeneously, for vertex painting or to apply a bend modifiier to it for example.
If you have any or feedback, feel free to contact me at benjamin.boscher00@gmail.com
or in the comment section down here ;)
Update 14/06/2017, Version 1.1:
- Added the distance feature.
Update 15/06/2017, Version 1.2:
- The script is now running way faster.
Update 08/03/2019, Version 1.2.2:
- Fixed the .mzp file.
- The default number of slices is now 1.
Additional Info
How it works
• Just drag n drop the .ms file into the 3DS Max viewport
• Or drag n drop the .mzp file into the 3DS Max viewport, and then in Customize > Customize user interface, you'll find this script under the N00BY category
• Select an object then click "Preview"
• Adjust the number of slices you want or the distance between them
• Set the axis along which you want to slice the object by clicking the "X", "Y" or "Z" button
• Then click "Accept"
General informations
• If your object's local pivot is not aligned with the world axes, you'll need to check "Reset XForm before slicing" ;)
• When changing the number of slices, the distance value will auto-update and vice versa ;)
Tags: slice, cut, tool, subdivision, split, interval, Distance, divide, n00byzor, Benjamin, Boscher, slice tool, subdivide, regular intervals