
Documentation
Improvements from 1.2 release.
A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals.
This is a very versatile tool that will greatly help you dealing with "medium poly" workflow.
Using chamfer modifier allows you to focus on the main shapes only and gives you a real time preview of the final render.
Once you're done you calculate the normals in 1 click, It makes the iteration process very fast.
If you collapse the chamfer modifier, or don't use it at all, you can still calculate the normals with a "face weighted" approach or based on custom polygon selection.
Update 2019/05/14, Version 1.1:
- Made compatible with 3DS Max 2015.
- Fixed the bug that crash the Chamfer Unit rollout when clicking twice the same unit.
- Added the possibility to force ignore the chamfer modifier by pressing CTRL. It works on Faces By Weight and Compute Normals buttons.
So you can select faces by weight and calculate the normals based on face area weight instead of chamfer modifier even when you have a chamfer modifier in the stack, it's sometimes useful.
Update 03/11/2019, Version 1.2:
- Now handle curves way better (chamfers with more than one segment): flat surfaces adjacent to the curves now have their normals perpendicular when clicking "Compute normals". Make sure the chamfer modifier with one segment is on top.
- Select faces by weight improved when using chamfer modifiers: now select flat surfaces only , hold CTRL to select flat surfaces and curves.
- Now update chamfer options of the selected objects when changing the radio buttons and holding CTRL or SHIFT (All edges, Unsmoothed, Selected).
- No longer remove poly select modifier from stack after clicking "Compute selected faces".
- Undoing after changing chamfer size in the tool no longer require pressing CTRL + Z multiple times.
- Fixed button text for "Compute selected faces", "Poly select" and "Faces by weight" in 3DS Max 2017.