Here is the link to the documentation.
This is my custom batch exporter, inspired by Jos Balcaen's Batch Export/Import, I needed some extra features so I created my own.
Perfect for exporting a lot of objects quickly.
Any meshes linked to a point helper or a dummy are merged together and exported as a single object, that way you can export objects in a non-destructive way, keeping instances, etc.
If you have any feedback, feel free to contact me at benjamin.boscher00@gmail.com or in the comment section down here ;)
Update 26/06/2017, Version 1.7:
- Added the "export as a single object" feature.
- Added a bunch of formats.
- Added a "Help" button that opens the documentation.
- The script now runs faster.
Update 01/09/2017, Version 1.7.2:
- Added VRSCENE format.
Update 30/09/2019, Version 1.8:
- You can now export objects that are parented to a point helper or a dummy as a single object, its name and pivot point are respectively the helper's name and location.
- Removed "Export As A Single Object" button.
- No longer clear the selection after export.
- Everything is now saved in a .ini file instead of in each maxfile.
- Fixed the bug where the script would export as .MAX when selecting .OBJ
- Fixed the bug that used to crash max when you undo just after exporting something.
- Added "Show Prompt" checkbox to set wether or not you want to see the dialog before exporting (that depends on the selected format).
- Added MAX format.
- Big overall cleanup and refactoring in the code.
Update 07/02/2020, Version 1.8.1:
- Fixed the bug where the Collision Preffix text would be displayed in Name Preffix.
- Fixed the crash that could occur when the Collision Preffix text is empty.
Update 28/03/2020, Version 1.8.3:
- Fixed the bug where the collisions won't get exported when parented to a point or dummy.
- Added the "Merge All Nodes" feature that allowes you to choose weither or not to merge objects before exporting (only affects objects parented to points or dummies).
Update 24/02/2021, Version 1.9:
- Fixed the "Export plugin not found" bug when exporting as .MAX format.
- Now handle "sub helpers" in the hierarchy: no longer leave duplicate helpers when having some (dummies or point helpers) in the hierarchy.
- Now right clicking the "Browse" button (the 3 dots) no longer purge the whole list but only remove the currently selected path.
- Now clicking the "Browse" button open the selected path as initial directory (if there is one).
- Now if nothing is selected when you click "Export Selection" it will remember the selection you exported previously and export it again.
- Fixed the bug that prevented you from exporting objects containing "." (a dot) in their name.
Update 13/02/2022, Version 2.0:
- Fixed VRSCENE export that was broken since previous update.
- Removed the "Show dialog after export" feature, because who cares ? XD
- Addded the possibility to bind a shortcut to export selection instead of clicking the button every time.
- Now objects that have an underscrore "_" at the beginning of their name are ignored (not exported) when parented to a point or a dummy.
Update 07/07/2022, Version 2.1:
- Added the possibility to export in the folder where the current max file is located.
- Fixed a bug that could happen in recent 3dsmax versions (2022, 2023) where parts of the exported meshes are missing.
SMFoged · 2023-03-16
todor · 2021-06-30
asymptote · 2017-08-01