Project Manager

596 votes
Version: 
3.35.26
Date Updated: 
04/15/2024
Author Name: 
Oleksandr Kramer
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for materials and, of course,  assign categories to materials.
 

Project Manager version 3.35.26

CORE UPDATES AND SUPPORT ENHANCEMENTS:

  • Adds support to 3Ds Max 2025
  • Adds support to search/relink/collect/archive the content of IFL files
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Speed improvements for navigation

ASSET AND FILE MANAGEMENT:

  • Enhanced File ReLocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Directories from Searching by mask
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Stores the sorting order for assets on the Explorer tab
  • Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)
  • Fixes some bugs with renaming assets/directories on using in the TEAM-MODE
  • Fixes a bug when collecting maps for several materials libraries [Batch Render&Relink]

RENDERING AND THUMBNAILS:

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Drops support to rendering preview for IES files (interactive rendering already supports IES)
  • New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary

MATERIAL AND MODEL HANDLING:

  • "Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library
  • Copy content of IFL files on storing models/materials to the library with assets
  • Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries

INTERFACE AND USABILITY IMPROVEMENTS:

  • Some Interface Improvements and Changes
  • Changes the behavior of Categories list on the status bar
  • Fixes an issue with sorting items by Size and Date in the Categories and Search results
  • Show more accurate information about missing files in the status bar
  • Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]

BUG FIXES AND MINOR ADJUSTMENTS:

  • Fixes some minor issues with merging models
  • Fixes some issues with reusing merged proxy and models
  • Fixes an issue with creating PBR materials with Arnold renderer
  • Fixes an issue pausing Corona interactive render on merging models or materials
  • Fixes a bug with deleting assets
  • Fixes a bug with converting a scene to VRSCENE
  • Fixes an issue with converting 16-bit TIF to JPG
  • Fixes some minor issues with searching assets
  • Fixes a bug with deleting files
  • Fixes an issue with preview RPC, BVH, and BIP files
  • Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool
  • Fixes some issues with the item's Gallery - add/remove/update preview
  • Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool
  • Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025
  • Fixes some minor issues with interactive rendering of some static and animated FBX files
  • Fixes a bug with copying databases from MySQL to SQLite and back
  • Fixes the issues with the tool "Convert Comments&Tags from 2nd version"
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking


Quick Start Frequently Asked Questions

Main Features

  • Easy to organize and use 3ds Max ModelsMaterialsTextures, and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps, and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS, and other such 3d files.
  • Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Create PBR (Physically Based Rendering) materials
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-RayCoronaOctaneMental RayMaxwell & etc.
Version Requirement: 
3ds Max 2016-2025
Video URL: 

Comments

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Kstudio's picture

Batch Render for 3ds Max 9.0

The compatibility problem the "Batch Render" with 3ds Max 9 has been solved.
Wait for the next version.
P.S.
Next week I will release updating.(For Project Manager and FilePathFinder PRO.)
The new version of the FPF will be pleasant surprise for users 3ds Max 9 and 2008.

fajar's picture

I got this error when try to

I got this error when try to run Batch render in max 9,  whereas last time I try the rc version (0.9.xx) it run smoothly. (avg_dlx90.dlx installed). Please fix it.

thank

Kstudio's picture

Network access to libraries

Yes it is possible.

Make network access for necessary folders (Models, textures ...) 

Add these folders with network paths to the "Project Manager"  (For example \\server\Maps and etc.) 

After you add to Project Manager your folders,  close the "Project Manager". 

Go to the folder C:\Users\UserName\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\Scripts\TrackScripts\ProjectManager

Copy all files with extension ". Xml" to the same folder for other network users. 

In the future I plan to make possibility to use the common database for network users. 

P.S 

Very convenient to use network drives. 

Menu windows explorer Tools>> Map Network Drive. 

Of course the network drive letter on each computer should be identical.

 

themaxxer's picture

network

is it possible to run projectmanager on network and share the libraries for all co-workes? if yes, how to setup?

thanks in advance

best regards
themaxxer

Kstudio's picture

Hi. Check the permissions on

Hi.

Check the permissions on the folders 

C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts

C:\Program Files\Autodesk\3ds Max Design 2010

After reinstall Project Manager.

If the problem is not resolved, perform one of the following steps:

The 3ds Max 2010 has a problem with non-unicode languages

Possible solutions :

1. Move user settings to a folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010)

Close 3dsMax and change the next parameter in the file InstallSettings.ini

useUserProfiles=1

to

useUserProfiles=0

Then run 3ds Max, and in the menu Customize>> Configure System Paths change paths to your path to the installed program 3ds Max.

Copy all folders (but not files in the root folder enu) from  C:\Users\Turhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu to the folder 3ds Max (by default C:\Program Files\Autodesk\3ds Max Design 2010 )

2.Write the system user name Latin letters.

3.The easiest way: Go to another version of 3ds Max 

abbraxx's picture

Hi, I downloaded and

Hi,
I downloaded and installed the script. However I am getting

>> MAXScript Callback script Exception: -- Runtime error: fileIn: can't open file - "C:\Users urhan.arun\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu\scripts/TrackScripts/ProjectManager/BitMapResizeSaver.mse" <<

error.

I recognized the path it says is not true, but I do not know where to fix this?
Could you help me please?

Kstudio's picture
Kstudio's picture

Will be released December

Will be released December 1!
Then I start a writing the Help.

Kstudio's picture

Pointcashe is supported

Hi
The demo-version of "Project Manager" allows to work only with limited number of random files.
If scene contains the less then 8 files the PM allow to work with all links.
For testing the specific modifiers you can create scene with 7 links to external files.
PM support for relink all modifiers and objects, which contains the external links.

Thanks for interest.

cgstuff's picture

Does this work with

Does this work with pointcache xml files? I have hundreds of mesh with pointcache modifier and need to relink then collect all files. I tried the demo but it doesnt collect the pointcache and also not able to click it in the browser. Very interested to purchase. Thanks.

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