Tagged 'Proxy'

Project Manager

595 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for materials and, of course,  assign categories to materials.
 

Project Manager version 3.35.26

CORE UPDATES AND SUPPORT ENHANCEMENTS:

  • Adds support to 3Ds Max 2025
  • Adds support to search/relink/collect/archive the content of IFL files
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Speed improvements for navigation

ASSET AND FILE MANAGEMENT:

  • Enhanced File ReLocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Directories from Searching by mask
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Stores the sorting order for assets on the Explorer tab
  • Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)
  • Fixes some bugs with renaming assets/directories on using in the TEAM-MODE
  • Fixes a bug when collecting maps for several materials libraries [Batch Render&Relink]

RENDERING AND THUMBNAILS:

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Drops support to rendering preview for IES files (interactive rendering already supports IES)
  • New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary

MATERIAL AND MODEL HANDLING:

  • "Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library
  • Copy content of IFL files on storing models/materials to the library with assets
  • Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries

INTERFACE AND USABILITY IMPROVEMENTS:

  • Some Interface Improvements and Changes
  • Changes the behavior of Categories list on the status bar
  • Fixes an issue with sorting items by Size and Date in the Categories and Search results
  • Show more accurate information about missing files in the status bar
  • Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]

BUG FIXES AND MINOR ADJUSTMENTS:

  • Fixes some minor issues with merging models
  • Fixes some issues with reusing merged proxy and models
  • Fixes an issue with creating PBR materials with Arnold renderer
  • Fixes an issue pausing Corona interactive render on merging models or materials
  • Fixes a bug with deleting assets
  • Fixes a bug with converting a scene to VRSCENE
  • Fixes an issue with converting 16-bit TIF to JPG
  • Fixes some minor issues with searching assets
  • Fixes a bug with deleting files
  • Fixes an issue with preview RPC, BVH, and BIP files
  • Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool
  • Fixes some issues with the item's Gallery - add/remove/update preview
  • Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool
  • Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025
  • Fixes some minor issues with interactive rendering of some static and animated FBX files
  • Fixes a bug with copying databases from MySQL to SQLite and back
  • Fixes the issues with the tool "Convert Comments&Tags from 2nd version"
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2025

and many new features that improve managing scene assets

FilePathFinder Pro version 4.15.06

  • Adds support to 3Ds Max 2025

ASSET MANAGEMENT IMPROVEMENTS

  • Adds support to search/relink/collect/archive the content of IFL files.
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Enhanced File Relocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Adds Ability to Include/Exclude Directories from Searching by mask

CONVERT IMAGES

  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats
  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats

BATCH RENDER&RELINK  [PRO version]

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Fixes some minor issues with relink material libraries
  • Fixes a bug when collecting maps for several materials libraries
  • Fixes an issue with rendering preview for scenes, that contain hidden layers
  • Fixes an issue with rendering preview for some models without studio scene

OTHER FIXES

  • Fixes some minor issues with renaming multiple and single assets
  • Fixes an issue with storing some settings on relinking
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes some issues with HiDPI screens
  • Fixes an issue with resizing images using a percentage value

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

Corona Proxies Tool

2 votes

Select you corona proxies and press a button - "Solid Bounding Box", "Wire Bounding Box", "Point Cloud" and "Full Mesh" to switch the procies. This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts”.

You can downlod it from my website:

Q-Proxies

1 vote

Q-Proxies 3dsmax plugin - banner

Instant Proxy Meshes for Scene Optimization

 

Description

Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

VRayProxy Animation Control

36 votes

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.

HQ Proxy Tools

0 votes

HQ Proxy Tools is a free 3dsMax script that helps you to adjust some settings of proxy objects. This script supports Vray render and Corona render.

Highlight features:

MAKE INSTANCES SIMILAR PROXIES: proxies have the same .vrmesh file or .cgeo file will be made instances. It will save memory and render faster.

INSTANCES TO VRAY/CORONA PROXIES: convert objects to vray/corona proxy and maintain their instances (The original proxy export from Vray will convert objects to proxies but also make them unique objects, which will increase your file size and render slower)

Strip Paths

0 votes

A FAST Script for Stripping All Paths (Bitmaps, IES, Proxies ....) Without Changing Render Paths .

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

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