Project Manager
Version:
3.35.26
Date Updated:
04/15/2024 3rd version of Project Manager gains a lot of new features to manage 3D Assets.
What is most unique to the new features – is the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.
You can also write a description for materials and, of course, assign categories to materials.
Project Manager version 3.35.26
CORE UPDATES AND SUPPORT ENHANCEMENTS:
- Adds support to 3Ds Max 2025
- Adds support to search/relink/collect/archive the content of IFL files
- Adds support to search/relink/collect/archive the content of Vrmat files
- Adds support to archives larger than 4GB [Archive Asset Files]
- Speed improvements for navigation
ASSET AND FILE MANAGEMENT:
- Enhanced File ReLocate Capability
- Adds Ability to Sort Assets by Asset Type/Extension
- Adds Ability to Include/Exclude Files from Collecting by Extension
- Adds Ability to Include/Exclude Files from Renaming by Extension
- Adds Ability to Include/Exclude Directories from Searching by mask
- "Duplicate Asset Replacement" Dialog UI Improvements
- Stores the sorting order for assets on the Explorer tab
- Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)
- Fixes some bugs with renaming assets/directories on using in the TEAM-MODE
- Fixes a bug when collecting maps for several materials libraries [Batch Render&Relink]
RENDERING AND THUMBNAILS:
- Adds an ability to set different width/height for rendering preview thumbnails for models and materials
- Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
- Drops support to rendering preview for IES files (interactive rendering already supports IES)
- New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary
MATERIAL AND MODEL HANDLING:
- "Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library
- Copy content of IFL files on storing models/materials to the library with assets
- Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries
INTERFACE AND USABILITY IMPROVEMENTS:
- Some Interface Improvements and Changes
- Changes the behavior of Categories list on the status bar
- Fixes an issue with sorting items by Size and Date in the Categories and Search results
- Show more accurate information about missing files in the status bar
- Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]
BUG FIXES AND MINOR ADJUSTMENTS:
- Fixes some minor issues with merging models
- Fixes some issues with reusing merged proxy and models
- Fixes an issue with creating PBR materials with Arnold renderer
- Fixes an issue pausing Corona interactive render on merging models or materials
- Fixes a bug with deleting assets
- Fixes a bug with converting a scene to VRSCENE
- Fixes an issue with converting 16-bit TIF to JPG
- Fixes some minor issues with searching assets
- Fixes a bug with deleting files
- Fixes an issue with preview RPC, BVH, and BIP files
- Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool
- Fixes some issues with the item's Gallery - add/remove/update preview
- Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool
- Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025
- Fixes some minor issues with interactive rendering of some static and animated FBX files
- Fixes a bug with copying databases from MySQL to SQLite and back
- Fixes the issues with the tool "Convert Comments&Tags from 2nd version"
Update History for all versions.
Quick Start Frequently Asked Questions
Main Features
- Easy to organize and use 3ds Max Models, Materials, Textures, and IES Photometric Lights.
- Merge Models, Materials, Bitmaps, and IES using Drag& Drop.
- Store/Create Proxy with materials.
- Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS, and other such 3d files.
- Show native previews for 3ds Max files, ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
- Create PBR (Physically Based Rendering) materials
- Support to Substance textures
- Search files by tags and file-names.
- Power Asset Tracking Management.
- Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.
Version Requirement:
3ds Max 2016-2025
Comments
Demo version allows to work
Demo version allows to work only with non-strikeout files.
Demo vs full
Demo vs full?
HiI will add the ability for
Hi
I will add the ability for merging materials for xRef objects.(Ready! See version v.1.60.05)
For second:
You can use mask or set attribute "hidden" from windows explorer for these files.
some suggestions
Hi, I use "XRef Objects" a lot when I insert my library into project. But I found Project Manager's Merge>xRef Objects function doesn't 'Merge Materials' (as you can found in the Max's XRef Objects dialog box). Because of that, I cannot edit the materials after I insert my models via Project Manger's Merge>xRef Objects. Is it possible to include 'Merge Materials' as an option when merge via xRef Objects?
The other thing is: Is it possible to hide "certain files" for a particular folder? Let say I have a folder full of different types of lighting fixture (chandelier, wall light, floor light, table light...), then I create a category name "Chandelier" and include that folder, but since that folder includes other types of lighting, so I want to hide other models except the chandelier models, is this possible? This is because I don't want to change my file and folder structure in my harddisk as this will mess up the links with my projects. Thanks.
>>WHY you CHANGED your
>>WHY you CHANGED your licensing scheme BACK!!
That was three years ago and no more than a week.
Sorry, but soon I'm not going to change the licensing system.
No, we did not discuss it.
No, we did not discuss it. You just told it as it was. That's 2 different things ! If we discussed this, you would have explained WHY you CHANGED your licensing scheme BACK !! I just wanted to support Simms request here, because I do not agree with this licensing. Whether you change something or not, is fully up to you.
If $100 more gives me the freedom to use a plugin where I want, YES... I surely would, but then the users who just need to use it on one PC, would object !! This is NOT in the first place about money: this is about connecting a license to a user ... not to just ONE machine !!! Discount coupons don't help in this matter. What I meant is that you could connect the license to the VRay dongle.
Hi Erik. We already discussed
Hi Erik.
We already discussed about this.
Also you already have a discount coupon.
P.S.
The cost of Vray ~1000$ :)
You agree to pay +$100 or more for a dongle?
+1
Just want to add to the request for supporting a second machine. Know only 2 companies with this strange licensing scheme (incl. MultiScatter !!!) Since I only use VRay (with ONE dongle!!!) it is simply impossible to use 2 machines at the same time ... so why not the possibility to tie it to that dongle. Even Max on SUBS allows 2 machine !!! SUPPORT freelancers !!!!
Hi Brett. Sorry but each
Hi Brett.
Sorry but each license can be used only on 1 computer.
http://3d-kstudio.com/frequently-asked-questions/#1
I will send the coupon code with discount for your next buy.
laptop/workstation?
Hey -
Been using File Path Finder for a while and just got Project Manager and so far it seems great too. I also just got a laptop, and while I'm pretty sure the answer is no: is it possible to install it to my laptop as well as my workstation? I can with Max and most of the plugins I use and it would be great to have office/laptop in perfect sync.
Thanks /b