Sam O'Hare
- 16 public contributions
- Member since
- Latest contribution Oct 2006
Brazil Material Converter
Converts Brazil Advanced Materials <--> Standard Materials. The new version should also handle multi-sub materials - blends - shellacs - double-sideds - top-bottoms - etc. The mass converts of multiple objects doesn't work quite right on…
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0 commentsCopy to Instance
Very simple - this just scans selected objects and converts them into instances of the pre-selected master object. For when you make lots of copies of something then realise they should have been instances... Will scan objects to ensure…
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0 commentsCamera Switcher
Macroscript that you can assign to a hotkey (I replaced 'C' with it) which cycles through your cameras each time you press it. Will jump to a camera if you have that camera selected. Works with BCams. To install - copy into scriptsstartup…
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0 commentsMaterial Manager
"Iterates across all selected objects and lets you: Set the bitmap filtering (summed area - pyramidal - none) Rename all maps in a material based on material name. Works on groups and most basic max materials. Won't work on 3rd party…
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0 commentsMulti-Render
Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.
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0 commentsRadiosity Quickbar
A macroscript which produces a space-saving floater that allows you to start/stop/reset the radiosity solution - and change the meshing size. Has a progress bar to show you how far the solution has got - but it doesn't always seem to…
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0 commentsLarge Object Manager
Allows you to set objects over a certain number of faces to appear as a box. Aids navigation in polygon-heavy scenes.
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1 commentSkin Weight Editor
Allows you to set the weight of multiple vertices at once. Simply select the vertices - select the bone from the drop down - and change the weight. Quicker than editing in the weight table.
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0 commentsQuick Mask Object
Renders a quick pass of whatever objects you have selected in 100% self illuminating white - with everything else in the scene black. Useful for creating quick masks or mattes to use in Photoshop. Simply select the objects - and push the…
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0 commentsQuick Mask Material
Works in the same way as the object mask - but with a specified material. Pick an medit slot to work on - and if the material is part of a multi-sub - pick a sub-object id - otherwise leave on 0.
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0 commentsArchitectural Selection Tools
AST was written to help in working with editable poly objects on architectural models. It replaces 'poly size selector'. It allows selection of polygons by their size - and edges by their length and orientation.
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0 commentsViewport BG Switcher
A little interface for loading images and setting them as viewport backgrounds. Hit 'Load' to add images - and 'Remove' to remove them. 'Apply' sets an image as the viewport background - 'View' lets you view the image - and 'Dialog' brings…
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0 commentsRender Frame Adder
Very simple little script - Allows you to set frames to be rendered. Scrub through your timeline and hit 'Add' to add the current frame to the render queue. Hit 'Update' when you're done - and the frames will be added to the queue.
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0 commentsMaterial ID Dashboard
MatID Dash allows you to rapidly assign material IDs to an editable poly object. Select your faces - and hit the number to assign that ID to the faces. The script also allows you to assign random material IDs by polygon - type in the IDs…
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0 commentsBad Map Finder
Bad Map Finder searches through your scene and finds maps and materials that are incompatible with 3rd party renderers like Vray and Brazil. Bad maps and materials from older objects cause most of our network render failures - and this…
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0 commentsVertices By Edge Number
Fairly basic at this stage - it will filter the selected vertices to find those which have the specified number of edges ending at them. Written for a specific job - to work on a troublesome model.
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