AST was written to help in working with editable poly objects on architectural models. It replaces 'poly size selector'. It allows selection of polygons by their size - and edges by their length and orientation.
Script
Architectural Selection Tools
By Sam O'Hare · 2006-10-21
- Version
- 0.7
- Version requirement
- 8; 7
- Date updated
- 2006-08-20
- Votes
- 10
- External download
- External download
Tags: modeling
Description
Additional Info
Formerly called 'Poly Size Selector'
Concepts -
- Read the sizes of the polygons on your model using Get Polygons.
- Select polygons on your model using Set Polygons.
- Select edges based on their orientation in X - Y and Z.
- Read the sizes of the edges on your model using Get Edges by Size.
- Select edges on your model using Set Edges by Size.
Notes -
- AST only works on Editable Poly objects. I have no plans to add editable meshes at this time. The script will only run if you have an editable poly object selected.
- Due to the fact that figures will be rounded when they are in the spinners - you may need to nudge the Min figures down slightly and the Max figures up slightly to collect all the polygons/edges you need.
- Edge operations will still work when in polygon mode - but you will not see the effects until you change into edge mode - and vice versa.
- I plan on adding polygon selection by orientation.
Concepts -
- Read the sizes of the polygons on your model using Get Polygons.
- Select polygons on your model using Set Polygons.
- Select edges based on their orientation in X - Y and Z.
- Read the sizes of the edges on your model using Get Edges by Size.
- Select edges on your model using Set Edges by Size.
Notes -
- AST only works on Editable Poly objects. I have no plans to add editable meshes at this time. The script will only run if you have an editable poly object selected.
- Due to the fact that figures will be rounded when they are in the spinners - you may need to nudge the Min figures down slightly and the Max figures up slightly to collect all the polygons/edges you need.
- Edge operations will still work when in polygon mode - but you will not see the effects until you change into edge mode - and vice versa.
- I plan on adding polygon selection by orientation.