Converts Brazil Advanced Materials <--> Standard Materials. The new version should also handle multi-sub materials - blends - shellacs - double-sideds - top-bottoms - etc. The mass converts of multiple objects doesn't work quite right on larger scenes yet - so save your file if you are going to use them - but converting single materials/material trees in the material editor still seems stable. Check the notes at the top of the script for more info / issues.
Script
Brazil Material Converter
By Sam O'Hare · 2006-10-21
- Version
- 1
- Version requirement
- 6
- Other software required
- <a href='http://www.splutterfish.com' target=new>Brazil r/s</a>
- Date updated
- 2004-09-12
- Votes
- 2
- Homepage
- http://www.pixelpollen.com
- External download
- External download
Tags: Rendering
Description
Additional Info
Installation Instructions:
Standard Maxsripts (.ms) can be run from the Maxscript button in the utilities panel. To have them always available - save the scripts into your scripts/startup directory.
Macroscripts (.mcr) can be placed in either scripts/startup or UI/Macroscripts - and are then accessed through the 'Customise User Interface' menu in 3dsmax. You can then assign the script to a keystroke - or a button. All macroscripts will appear under the 'Dusk' category in the dropdown.
Standard Maxsripts (.ms) can be run from the Maxscript button in the utilities panel. To have them always available - save the scripts into your scripts/startup directory.
Macroscripts (.mcr) can be placed in either scripts/startup or UI/Macroscripts - and are then accessed through the 'Customise User Interface' menu in 3dsmax. You can then assign the script to a keystroke - or a button. All macroscripts will appear under the 'Dusk' category in the dropdown.