Tool for creating eye-rays for a camera
Easy and fast way to make raytracing visible. You can see what will be reflected on the selected face BEFORE you've ever pressed the render button.
This is very usefull at the lighting process to place lights and reflectors.
Sometimes you will be surprised were the rays trace to.
Functionality:
The tool creates rays (splines), which are traced from the camera over the selected faces of an object.
PolyMesh-objects automatically receive an Edit_Mesh-modifier, which will be removed removed automatically.
The lenght of the rays can be chosen by the user.
The ray shows the raytracing paths of the camera. This helps i.e. by placeing objects which should be reflected at a certain face of an object.
The count of the created rays can be limited for not getting too much of it by selecting all faces of an object.
The Animation of objects and cameras can be baked into the Eye-Rays.
All created Splines are stored on a special layer and can bee deleted by the tool.
Instructions:
- select camera and object
- select the wanted faces of the chosen object for raytracing
- set the lengh of the rays
- create rays
- when camera or object is animated, set range and bake animation
- delete rays after finishing work
Installation:
- download both scipts
- copy "camraytool_v3.01.mse" to the local Max-Scipts-Folder
- run "scriptloader_c-ray.ms", browse for "camraytool_v3.01.mse" and evaluate it
- choose C-Ray under "Customize", "Customize User Interface", "Toolbars", Category: "merlinScritps"
- drag&drop C-Ray to your toolbar
By merlinpy