Mirror Animation Modifier
Version:
0.4
Date Updated:
02/28/2011 Mirror position/rotation animation tool written as modifier.
Additional Info:
It seems that it works fine here, but before improve it with other features,
I wish to know how this modifier works for you at this stage.
In other words, any feedback is welcome.
Usage Notes:
- Actual turning off is only when "OFF" radio buttons is checked !
New in v.0.4:
- Now original keys are restored when delete the modifier
- When cloned (and pasted as copy) the modifier is set to "OFF" (for both Pos/Rot)
Keep in mind that this plugin is still beta and very limited ;-)
Version Requirement:
all ((needs AVG for Max 9 and below) Attachment | Size |
---|---|
modifier_mirroranimation_032.ms | 2.14 KB |
modifier_mirroranimation_04.ms | 2.97 KB |
Comments
Hey Mark
That's correct, you have some problems with AVG?
my recent MAXScripts RSS (archive here)
which directory does the
which directory does the AVG_DLX60.dlx go to (3ds Max 6)
I have it in plugins
it works!
1st to say, you not need to collapse modifiers stack, this modifier works like utility so just delete it. as for the rest strange events, who knows... :)
my recent MAXScripts RSS (archive here)
Not works
The script isn't works, it does for first look(except rotation, that does some random mirroring), but when i try to collapse the modifier, then i get an error message with undefined something call, then it crashes MAX. If i install the script it can to this at random modifier collapses which not have any relation to this modifier (for example i get sometimes the same error message if i collapse the uvw unwrap), and can be solved by wiping this script out from max.
Same happens under max 2012 and 2010 so be aware that this script cause random problems.
Yes, you need AVG
for Max 9 and below need to install the free AVG extensions
my recent MAXScripts RSS (archive here)
does not work in Max 6
get the maxscript scriptedplugin exception
--unknowmn property:"dependentNodes" in #Struct....
mirroring a biped
Thanks for the script, much appreciated! I noticed some people were having issues using this on a biped... there no need for a script in that case... just go to "keyframing tools" and hit the "mirror" button. :)
yes, i know
biped animation is a different story in max
my recent MAXScripts RSS (archive here)
biped animaion
Hi,
Doesn't seem to work on biped animation. I tried grouping the biped too, but didn't see anything happen ,Any Ideas?
Thx
update
Finally I'v got a way to restore the keys when the modifier is deleted. This is still tiny but wanted improvement, so enjoy.
my recent MAXScripts RSS (archive here)