Mass Randomizer
Mass Randomizer 1.9
The ability to Randomize
- Position
- Rotation
- Scale
- Length-width-heigth- radius parameters
- UV Offset Values
- G-Buffer ID's
- Selection (object and subobject)
- Color and Materials
of selected objects.
You can define minimum and maximum values for each parameter.
Each randomization is undoable, but you better backup before use.
Use at your own risk.
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version 1.913
-minor update, now you can choose the coordinate system (local or world) for position and rotation randomizers.
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version 1.912
- Bug fix - there was no OBJ ID randomizer but two Material ID randomizers. (thanks yasuhiro for reporting the bug)
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version 1.91
-Added Channel options to the UV map randomizer
-Selection Randomizer switched to the percentage instead of every N method. Which makes it more accurate.
-Minor Bug Fixed regarding to the redrawing issue while randomizing selected vertices.
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version 1.9
-Added wirecolor randomization and material randomization.
Wirecolor randomization assigns random wire colors to selected objects with the option of removing material of the objects.
Material randomization assigns predefined Multi-Material to selectionand adds a material modifier to selection with a random material ID (between 1 and submaterial count of assigned multi material)
--Moved Material ID randomization under the material & color randomization menu
Known issues/bugs:
Currently selection randomizer doesnt support edit_mesh modifier.There are no problems with editable_poly, editable_mesh, and edit_polymodifiers.
When randomizing vertices of an editable poly object, it may notredraw the randomized selection on the viewport. Scrubbing thetimeslider or changing the viewport is a temporary solution. There isno such thing with edge and face selections and other than editablepoly objects.
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version 1.8
-changed ui
-support for subobject support for selection randomizer added. Now itrandomizes your selection depending on selection type. If edges arechosen, it randomizes edges. If objects, it randomizes objects etc.
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version 1.5
-added Material ID randomization - Thanks Daniele Debernardi for the idea !
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version 1.4
-Single button for all length, width, height and scale parameters.
-Radius1 and Radius2 compatible for tube and torus primitives.
-General Naming and tooltip fixes.
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version 1.3
-added Selection randomization
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version 1.2
-added UV randomization
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version 1.1
-added G-Buffer randomization
Future releases:
waiting suggestions!
Its a Macroscript. Drag and Drop or run the script. Then assign into a menu, hotkey or quad menu through customize => customize user interface => Under the Category: Tik Works
Comments
Hi Arda, I guess you were
Hi Arda, I guess you were glad to report an bug.
if so, review the source code of my script.
(it's about randomize G-Buffer ID)
regards,
Anubis
my recent MAXScripts RSS (archive here)
Excellent script! I use it
Excellent script! I use it all the time.
I was wondering. with random rotation is it possible to add an extra box for angle steps.
For instance if you want to rotate objects randomly but with steps of 90deg. or 45deg or other angles.
thx
it doesnt work on element
it doesnt work on element mode. Just face, edge end vertex mode you can randomize selections. Though, it definitely should work with element mode too. I will take care of that when I have some time.
www.ardakutlu.com
Hi I had a quick play with
Hi I had a quick play with this and couldn't figure out if this can random select elements of a poly object, I noticed it can select random polys but I need random elements like leaves on a tree.
cheers
Sorry but I didnt understand
Sorry but I didnt understand what you mean. Could you give more information? maybe along with an example?
thanks
www.ardakutlu.com
It could be very intersting
It could be very intersting without cutting in triangles the quad. Is it possible to update ?
Arnaud ALB LE BOT
Arnaud ALB LE BOT AKA Harnelbe Mammakinna
Really Amazing~ Thanks you a
Really Amazing~
Thanks you a lot
thanx love this.. Really
thanx love this.. Really handy wen doin roof tiles to give a varied effect.. brill :D
STEVO147 esq
ok, glad that it made use of
ok, glad that it made use of you.
www.ardakutlu.com
sorry ! I don't know why but
sorry ! I don't know why but I thought that "selection randomizer" didn't work with several groups !! never mind ;)
Anyway, thx again... really useful !