LittleLordPotala
- 20 public contributions
- Member since
- Latest contribution Sep 2012
MeshDeform
This scripted plug-in allows to deform an object based on the contours of a mesh object. It is inspired (so not an exact copy) of the original plug-ins "surfDeform" and "patchDeform", which don't work with mesh objects.
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8 comments
Spline Toolbox
New version 1.1 It is 6 tools in one interface : - Spline select tool (it allows dot selection, random and by angle) - Outline extended (it's the basic outline tool with more options) / Updated (realtime feedback ,keeps original selection…
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14 comments2-Tangents circle
This script allows to create a circle relative to two tangent segments selected in a spline shape. New : Another version of the script that allows to create a 3-tangents circle has been added.
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1 comment
Spline Select Tool
This script gives some new options to select splines vertices and segments : selection with gaps, random selection and selection by angle.
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2 comments
Encapsulator
This script uses the built-in capabilities of MassFX in Max 2012 to creates very quickly convex hulls, spheres, boxes or capsules around the selected objects.
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0 comments
Box 2 (extended primitive)
It's an extended box primitive that adds two options to keep the same value on the three axis : -Lock size -Lock subdivision
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0 commentsGizmoUnify modifier
This scripted plug-in was wanted in the forum. It simply unifies the gizmo of instanced modifiers.
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0 commentsBCS_Projector (Boxify-Cylindrify-Spherify)
With this modifier, you can project your object into either a box, a cylinder or a sphere. In box mode, you will have ability to modify the width, length and height. In cylinder mode, you can change the radius, the height and the…
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1 comment
Push 2
This scripted plug-in was wanted in the forum. It is like the original push modifier but with the option "Straighten Corners" of the shell modifier. You can "push in" and "push out". -- Update V1.4a --
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29 comments
Quad Cylinder
With this scripted plug-in, you can create cylinders with quad topology on the cap. That is often usefull when you apply a subdivision like MeshSmooth or TurboSmooth. And the parameters are animatable.
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4 comments
Volume Select Vertex Baker
This script bakes the animated vertices that depend of a "Volume select" modifier with a "soft-selection" activated and keeps adding the selection. It's basically made to create imprints animation, like footprints in the snow or in the…
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0 comments
MassFX Util
When working with MassFX, this script provides two functions: - Select objects by simulation type (dynamic, cinematic, static) - Delete the MassFX modifier in the selected objects
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1 comment
Delete Modifier Utility
This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete…
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14 comments
Auto-Link
This macroscript adds an "Auto-Link" mode and allows to link objects very quickly when using "Paint selection region" method in the main toolbar. But it works with any selection method and "Ctrl+click". This mode is helpfull if you often…
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2 commentsTerrain Conformer
This script conforms a terrain surface to a road in just a few click. It's very easy to use.
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23 comments
Normalize Spline
This scripted plug-in normalizes a spline by number of segments instead of the segments length. With options to show the vertex ticks, to close the splines, and optimize by deleting points relative to an angle threshold.
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28 commentsSimple Reverse Animation
This script reverses any animation while keeping the original animation range of each object.
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0 commentsChain creation Tool
This script allows an easy distribution of an object along a path and adds a Wire-Parameter between the objects. it allows you to controll the whole animation on the path with the master object. You can also change the wire-color and…
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13 comments