Malkalypse
- 20 public contributions
- Member since
- Latest contribution Feb 2017
Replace "Render button/max quick render" sequence with custom function?
I've almost completed a scripted plugin, but Max's default render does not update the scene between frames as I need it to. I've been able to solve this by writing my own function to render animations, and would like to be able to drop it…
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0 commentsHow can I make this update between frames on render?
I'm working on something to improve working with lights in Max. The sample below is a simplified version of a small part of what I'm doing, but it illustrates the issue I'm having. Basically, this script should allow a light's shadow type…
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2 commentsRelaxBySG (Relax By Smoothing Group)
Modifier to smooth meshes without destroying hard edges defined by smoothing groups. RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control. Rather than relying on the modifier to find…
Plugin
3 commentsImpressObjects
ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap. HOW TO USE: 1) Use the "Select Node A" and "Select Node B" pickbuttons to choose…
Plugin
1 commentSplineBrancher
Tool to create branching geometry from a series of splines. The Download URL is for the free version. Follow the Homepage URL for the full version.
Script
26 comments"Bake" values of multiple rotation controllers in list?
Say I have an object with several rotation controllers in a rotation list. I'm looking for a function that will take the resulting rotation of two or more of these controllers, and combine them into one (at the same time setting the values…
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0 commentsWeighted LookAt constraint effect, with rotation limits
I've been trying to something working but I think I've reached the LIMITS of my current abilities. Ha ha. Basically: At a weight of zero, the target has no effect on the object, and the object can be rotated freely within its constraints.…
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3 commentsAutoBones: New auto-rigging tool for 3ds Max
Hello, my name is Kevin Mackey. During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for 1) quickly creating character rigs using the Max bones system 2) allowing each chain of bones to be…
Script
0 commentsAnnouncing Beta Test for AutoBones auto-rigging tool
Hello everyone, just letting people know that I’m starting the initial release beta for a new auto-rigging tool called AutoBones. What AutoBones is: AutoBones is a system for quickly creating character rigs made up of Max bones, allowing…
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6 commentsIK chain script WIP - need some help
I'm trying to code up a script to streamline working with IK chains. I have a number of goals for down the road, but in the immediate future, I am trying to get the following two issues sorted: 1) Switching back and forth between IK and FK…
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0 commentsTrying to use a rollout to toggle between mouse tools
I'm trying to set up a rollout with buttons for several different mouse tools. I want to be able to toggle between them without having to right-click them off first. I can't start a new mouse tool while the old one is still running, and…
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1 commentFlatten multiple faces onto a single plane?
I'm trying to figure out the best way to take a series of faces on several different objects, and flatten them all along a single plane. For some reason this has turned out to be much more difficult than I imagined it would. What I would…
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1 commentTrying to find a bounding sphere.. doing something wrong, but can't figure out what
Okay, I've been competely unable to find a Maxscript for finding an object's minumim enclosing sphere (bounding sphere), so I'm trying to write my own. The basic concept is: 1) Start with the first few points of an object 2) Make spheres…
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18 commentsLooking for help developing several tools - Paid job
I am currently working on creating and improving several MaxScript tools to increase my own productivity. My own MaxScript experience is limited, and I am too busy with modelling and animating to spend the necessary time to develop these…
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0 commentsPlease help me improve my script!
Hello, I am looking for help expanding the abilities of a script I have written. The script is intended for easily creating organic branching shapes (i.e. tree branches, roots, nerves, and blood vessels) from splines already created by the…
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0 commentsNeed help fixing my script (makes splines into a branching mesh)
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0 commentsNeed a script to render branching splines
Hello, I know a bit of MAXScript myself, but am dealing with severe time constraints, so I was hoping someone might be able to help. I have been very frustrated dealing with branching spline shapes. When they are rendered, the point of…
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0 commentsTrying to make an AngleAxis UI
Oops. I accidentally posted this in the wrong forum before. Meant it to go here. I want to make a UI control that will, among other things, allow the user to control the orientation of an object using AngleAxis rotations. I thought I…
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0 commentsTrying to set up an AngleAxis UI
I want to make a UI control that will, among other things, allow the user to control the orientation of an object using AngleAxis rotations. I thought I understood what I was doing, until I started getting some strange results. So I went…
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0 commentsUsing Scripted Controllers With Trig Functions.. Hit A Snag
I am having some trouble getting some components on a mechanical device to move properly. I have broken the movements I need down, and think I am on my way to a solution. However, there is an issue I have run up against:…
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