This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)
Actions that takes for both preparing export to Maya and UV Layout:
- Runs the waRp RemoveTurbo script (this script can work without it)
- Weld option welds each selected objects' vertices by the threshold amount
- Show Ngons runs the waRp Ngons script (you have to have this script in order to use this functionality)
Actions it takes for preparing export to Maya:
- Collapses the modifier stack to Editable Poly
- Deletes all animation keys
- Sets the smoothing groups to autosmooth at 45 degrees
- Uses Reset Xform
- Adds Edit Poly modifier
- The DownTile option will put all UV patches to the first UV tile (Note: you have to have waRp SelectionSets script in order to use this feature)
- If the rename_grp option is checked then it will add the suffix "_grp" to all the
containers in the selection (if any). Useful if you have a script that then converts all locators back to groups once the objects are imported in maya. ( Note: When using the sent to Maya feature, all containers are converted to locators once imported in Maya)