"Select a camera - then run this MacroScript in 3ds max R6 to create a geometric representation of the camera's view frustum (can be useful - for example - in combination with Vol.Select to remove geometry that is not seen by the camera).Will handle non-square pixels - renaming objects and allows for an offset between camera FOV and view frustum angle. [Based on code by Christopher Subiago]"
Script
viewFrustum
By Martin Breidt · 2006-10-21
- Version requirement
- 6+
- Date updated
- 2004-02-17
- Votes
- 21
- Homepage
- http://www.breidt.net/
- Download
- Download
Description
Tags: Cameras
Comments (2)
Anduck1987 · 2019-10-30
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update
bordos · 2014-05-14
Hi, this is a great script, are u planning to recompile it? It seems not working on max2014. All the best!