Script
computeConvexHull
By Martin Breidt · 2016-10-13
- Version
- 1.0
- Version requirement
- 2014+
- Date updated
- 2016-10-13
- Votes
- 1
Description
This is a standalone script for computing a convex hull mesh from a scene element.

Additional Info
Run the script normally, e.g. by drag-and-drop into a 3ds Max session.
This will open a little UI to control the creation of the convex hull mesh. Pick a scene object, adjust parameters as needed (details in the tooltips) and click the calculate button to start the process. Afterwards, your convex hull mesh will be selected.
Note: This could be slow for high-resolution geometry.
Tags: script, tool, mesh, convex hull