ScriptSpot

Script

computeConvexHull

By Martin Breidt · 2016-10-13

Version
1.0
Version requirement
2014+
Date updated
2016-10-13
Votes
1
External download
External download

Tags: script, tool, mesh, convex hull

Description

This is a standalone script for computing a convex hull mesh from a scene element.

computeConvexHull UI

Additional Info

Run the script normally, e.g. by drag-and-drop into a 3ds Max session.

This will open a little UI to control the creation of the convex hull mesh. Pick a scene object, adjust parameters as needed (details in the tooltips) and click the calculate button to start the process. Afterwards, your convex hull mesh will be selected.

Note: This could be slow for high-resolution geometry.