Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.
After some requests i decided to put it up as a standalone, have phun.
Script
By Graph · 2010-08-21
Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.
After some requests i decided to put it up as a standalone, have phun.
Tags: Poly, UVW, Create, uv, convert, bake, mesh, planar
Steve Partridge · 2016-09-17
Good script
Some times not working :(
ratatouille · 2015-10-20
its working perfectly when i just exported files from marvelous designer.
but an older curtain geting problem but its still have fresh rectengular UV.
Please see the attachment.
.
Haider of Sweden · 2014-03-12
Hello! (I emailed you btw)
I thought I could put my ideas here as well.
I wonder if it is possible to have a real-time connection between the "unwrapped mesh" and the source mesh, as reference objects would be preferable.
Great Man
gasmasocet · 2011-03-29
Just maybe option Which UV channel to bake...
W DIGITAL · 2010-10-26
great!
i used to do this by copying the UV channel into mesh channel,
but iguess this will go quicker! :)
Michele71 · 2010-08-21
Thanks Insanto! Great job :) one point to you ;)