ScriptSpot

Script

UV 2 Mesh

By Graph · 2010-08-21

Version
2.0.5
Version requirement
2008 and higher
Other software required
%
Date updated
2010-08-21
Votes
73
Description

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

Attachments

Tags: Poly, UVW, Create, uv, convert, bake, mesh, planar

Comments (6)

Steve Partridge · 2016-09-17

Good script

Some times not working :(

ratatouille · 2015-10-20

its working perfectly when i just exported files from marvelous designer.
but an older curtain geting problem but its still have fresh rectengular UV.
Please see the attachment.

Attachments

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Haider of Sweden · 2014-03-12

Hello! (I emailed you btw)

I thought I could put my ideas here as well.

I wonder if it is possible to have a real-time connection between the "unwrapped mesh" and the source mesh, as reference objects would be preferable.

Great Man

gasmasocet · 2011-03-29

Just maybe option Which UV channel to bake...

W DIGITAL · 2010-10-26

great!
i used to do this by copying the UV channel into mesh channel,
but iguess this will go quicker! :)

Michele71 · 2010-08-21

Thanks Insanto! Great job :) one point to you ;)