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Script

TurboTriSmooth

By Marius Silaghi · 2020-12-08

Version requirement
3ds Max 2013-2024
Date updated
2024-07-20
Votes
4
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Description

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

Videos

Tags: modeling, modifier, smooth, max, cloth, 3ds, subdivision, plugin, Triangle, decimate, artifact, scans, triangulated

Comments (2)

Update 1.03

Marius Silaghi · 2020-12-20

- Added a Preserve Quads option so quads won't be triangulated in meshes made from quads and triangles. The quads won't be as smooth as when subdivided with standard TurboSmooth
- Changed Pin Borders to be the default UV Smoothing option

Latest updates

Marius Silaghi · 2020-12-13

1.02
- Support for semi-sharp creases based on edge crease values and smoothing groups has been added

1.01
- Fixed a crash that occurred when you cloned an object that had the modifier