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Script

TetriMax

By MarTroYx · Credited author: Martin Dufour · 2008-09-17

Version
1.04
Version requirement
2008\2009 32bit
Date updated
2009-02-15
Votes
7
Description

Additional Info

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Script: TetriMax (a Tetris Game obiviously)
Version: 1.04
Max Version: 2008\2009 32bit //not tested on max9
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Author: Martin Dufour
Email: martroyx@hotmail.com
web: http://martroyx.890m.com
Date: 15 February 2009    
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To Install take all the files from the archive and put them in
3dsmax\\Scripts\\tetrimax folder
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Keyboard Controls are : Up, Down, Left and Right                                                                    
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Special Thank to Gabriel Beaudin for your help in making this, a great game :-)
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Version 1.01a
-- First release.

Version 1.01b
-- Fixed mispelling in Gab name. (oups! I'm so sorry!)
-- Fixed a occasional bug when exiting pause mode. (Block out of grid)
-- Some speed improvement for Level2. (still slow on my crappy computer)
-- Added more framecolor to the random level.

Version 1.02
-- timeslider is set to 0 before the block explosion, to ensure better anim.
-- Shortened the gameover anim.
-- Show PlayGrid, has been made available throught a ini setting.

Version 1.04
-- no need for managed directX anymore, that mean it work under x64 now.
-- (music still don't work under x64)
-- (there may be some codec compatibility here that I'm not aware of)
-- no control over the sound volume but you can turn it on/off and adjust it volume throught mixer wavout.
-- changed default highscore to 0

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Attachments

Tags: Games

Comments (8)

MarTroYx · 2009-08-22

heee, oui je crois que c'etais un vrai resultat :-)

j'ai fait presque 700000 avec les parametres par default l'autre jours ...j'tais dans l'beat :-)

GabrielBeaudin · 2009-08-22

I did 289000 !!!

MarTroYx · 2009-02-16

Well, I wanted to wait until my next site update to post it, but since you jumped in
here is it :-P

I got rid of the ManagedDirectX install so it should work under max64 but with no music :-(

I decided to post the code so you can play with the setting , Please just keep it free :-)

I wanted to add comment but I'm getting lazy so you just have to figure out... :-)

Thank Christoper, to have hosted such a big file for so long , hopefully it smaller now!

labbeJason · 2009-02-13

I finally tried out your way to detect the keyboard (Yes, I waited this long :P). Works like a charm! Thanks Martin.

www.jasonlabbe3d.com
info@jasonlabbe3d.com

MarTroYx · 2008-09-24

Ho! you are the maker of 3dstetris, I didn't realized.
I tried your tetris, it was pretty cool too!

I think, I will make a pacman or something like this next time :-)

Take care!

Martin Dufour

labbeJason · 2008-09-24

At one point I actually thought about doing something like that! Good to hear that it works though. Hahaha I love the title of my last comment. Again, nice job.

www.jasonlabbe3d.com
info@jasonlabbe3d.com

MarTroYx · 2008-09-24

Thank! well sure ,why I'm not surprised to get that question :-)

I'm using event handler from a textbox which I keep focused while playing with the use of a timer, like this ...

on FocusTimmer tick do
(
if textbox.Focused==false then textbox.focus()
)

to enter Dev mode, enter "IamEvil" in the player name space then you'll see the textbox.

Enjoy!!

labbeJason · 2008-09-24

Well that sure blows my Tetris right out of the water! You did a really good job covering all the grounds, it feels authentic. May I ask how you achieved the use of the arrow keys?

www.jasonlabbe3d.com
info@jasonlabbe3d.com