For some reasons this project is closed.
Script
nothing
By Crea3D · Credited author: dimok135 · 2012-12-02
- Version
- 1.0
- Date updated
- 2012-12-02
- Votes
- 4
Description
Additional Info
Comments (6)
br0t · 2012-12-06
@ fajar: It exports the currently selected material of the material editor
@ dimuk: you better shut down that library asap and use free textures and materials
fajar · 2012-12-06
hey bro you got yield from the author....better taking it down you library and make you own.....also I have same question with brot...how to export our mat to jpg file that contain all those word [r:xxx,g:yy...etc] automatically from max
thanks
cools script
COPYRIGHT
Siger · 2012-12-06
All Digital Media Files are copyright Siger Studio or its licensors and are protected by German copyright laws, international treaty provisions and other applicable laws. No title or intellectual property right in the Digital Media File(s) is transferred to the buyer. Siger Studio retains all rights not expressed granted to the buyer by this license agreement...
http://www.sigershop.eu/index.php?option=com_content&view=article&id=2&I…
I understand that it is similar to "fight by windmills", but I have to react:
http://www.crea3d.ru/supertexture_mat_lib.html
Illegal materials and textures.
Also, I doubt whether you are a buyer of V-ray Material Presets Pro (materials and textures from VMPP).
ppp
Crea3D · 2015-02-03
project is closed.
br0t · 2012-12-04
haha thats a cool idea :) how does it reference any bitmaps though? I imported a material from your online library and it automatically downloaded the maps, but how to expor them? place them in the same directory or what?
Crea3D · 2012-12-05
You should have a bitmap texture attached to any material property (for example, diffuse), then you click "Copy to clipboard" and rename your texture file (paste new name that you copied). Currently you can use only 1 texture which have this name with properties. If you have no textures you can use your picture as a preview. :)