Creates a spline from the vertices of a mesh object. One possible use would be to recreate a spline object if your spline has accidentally been converted into a mesh (say you collapsed a bunch of objects to editable meshes and didn't realize until it was too late that your spline had been selected too)
Script
MeshToSpline
By Christopher Grant · 2006-10-21
- Version
- 1
- Version requirement
- 7; 6
- Date updated
- 2005-01-11
- Votes
- 3
- External download
- External download
Tags: modeling
Description
Additional Info
View this image to see what this script does...
Installation: Go to Maxscript / Run Script and pick MeshToSpline.mcr ... Then go to Customize / Customize User Interface. Notice the tabs at the top of the screen - go to Toolbars (or whatever you want) and click New to create a new empty toolbar to put the commands in. Now - change the Category to 'CG_Tools' and drag n drop the scripts into the empty toolbar.
Usage: Now just select your mesh object and run the script. Voila. You should now have a spline object whose verts have traced along the mesh verts. I've included an example scene file (max 7) in this zip file called 'Example.max'
Installation: Go to Maxscript / Run Script and pick MeshToSpline.mcr ... Then go to Customize / Customize User Interface. Notice the tabs at the top of the screen - go to Toolbars (or whatever you want) and click New to create a new empty toolbar to put the commands in. Now - change the Category to 'CG_Tools' and drag n drop the scripts into the empty toolbar.
Usage: Now just select your mesh object and run the script. Voila. You should now have a spline object whose verts have traced along the mesh verts. I've included an example scene file (max 7) in this zip file called 'Example.max'