
The Material Texture Loader loads in textures and instantly creates advanced materials.
Use pre-defined or customized map and material settings to build re-usable material setups.
Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.
- Automatic texture channel recognition
- Parameter linking for all texture mappings
- Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto
- Mapping: Tiling - Real-world - Tri-Planar - Random Rotation - Spherical
- Live edit settings and disable channels
- 2-Sided materials
- MaxScript commands
- UDIM map loading
- Drag and Drop
- Presets
- Quick texture selection per channel
- PBR, Specular and Metallic workflow support
- Composite maps: Color/AO - Normal/Bump - Specular/Metallic
- Materials parameters: Color - Reflection - Glossiness - IOR - ID
- Map parameters:
- Per channel strength, color-space and gamma adjustment
- Add displacement and UVW Map modifiers and control the displacement height and offset
- Show material preview and texture channels in viewport
- Save Preview Thumbnail
- Save material to material library
- Add materials and maps to Slate or Compact material editors
Support
- 3ds max 2016 to 2025.
- VRay(3-6), Corona(5-11), Redshift, Arnold, FStorm, Octane, Physical, PBR and Standard materials and maps.
Change Log
06-05-2024 update 1.830
- 3ds max 2025 support
- Color-space setting (ACEScg, sRGB, sRGB-linear, Raw, Gamma)
- 6 new MaxScript commands
- Help Documentation
- Redshift Mesh Parameter modifier fix
22-08-2023 update 1.8x
- 3ds max 2024 support
- Redshift RS_Standard_Material
- Spherical mapping
- sRGB color space (instead of manual gamma 2.2)
- Octane, Redshift ACES color space
- Redhsift 3.5+ displacement strength
- Arnold rotate maps
- Unistall methods
- API 'isOpen', 'addToSlate' functions
09-03-2023 update 1.7x
- API maxscript commands
- Use all map channels
- Live update when switching presets
- Octane udim support
- Fstorm invert bitmaps
- Corona Physcial material 'Roughness mode'
25-11-2022 update 1.6x
- Vray6 support
- Include colorMap for diffuse color when using an ao map
- Save material previews
- Remember selected preset
- 3ds max 2023 support
- Support for Corona7 Physical Material
- Support 3ds Max PBR materials specular/metallic
- Octane random map with Chaos_texture
- Octane flip green channel normal map
- Vray ACES colorspace (default = off)
- De-activate channels
- Material name edittext box
- Icons + UI overhaul
- Texturemap rotation
- Support for 3ds max 2022
- Support for Corona 6
- Two sided materials
- Material previews
- Random texture mapping (vray, corona, fstrom)
- Set ColorCorrection and Invert Color maps for every channel
- Display channel maps & material in viewport
15-08-2020 update 1.3x
- Support for 3ds max 2021
- Support for vray5
- Save and load Presets
- Invert texture output (Except for Arnold)
- Optional ColorCorrection map for each channel
- Octane support
- Create and adjust Dipslacement modifier
- Add UVW Map modifier
- Gamma input options
- Switch between dockable and window mode
- Improved UV mapping size controls
28-12-2020: update1.2x
- Arnold Legacy map support enabled
- Arnold UDIM support with multiTile maps.
- Arnold map settings improvement
- VrayNext uses roughness option
- UDIM texture sets support for Standard, Physical, Vray, Corona and Redshift materials for 3ds max 2017+
- Add and combine seperate customizable filter name lists
- Live interface update and parameter link between the regular material editor
- Automatically accept material name
- Support for Physical Material and Blended Box Mapping
- Live adding extra textures to already your material
- Color Correction map for diffuse channel
- Flip green channel in Normal Map
- Improved Metallic workflow for Specular materials, like Corona and Fstrom
- Add custom texture name filtering
- Improved texture name regonition
- Improved blur filtering and gamma settings
- Arnold 4 support
- Live texture loading and material channel assignment.
- Live bitmap and material parameter editing.
- Support for FStorm.
- Set Real-World and Triplanar scale size
- Improved parameter linking
30-07-2019: updated 1.1x
- Create materials without textures.
- Base diffuse, reflection and glossiness material inputs.
- Arnold parameter linking
- UI and material display improvements
- Redshift 2.6 support
- Vray 3.x support
- Added a checkbutton to include all texture channels, even if the material doesn't have an available slot for it
- Material Editor automatically opens when placing a material into it.
- Added support for Redshift and Arnold
- Added triplanar mapping and linking
- Added AO and emmisve channels
- Apply to objects, sample slot and slate view
- Improved channel named recognition and specular, metallic worflow
- Added extra parameter settings
- Detects current renderers
- Added support for 3ds Max 2019 and 2020.
- Added IOR, Metallic and Translucency texture channels.
- Automatically sets the right Glossniss/Rougness and Metallic settings.
- Clear and Default texture channels.
- Set Real-world scale.
- Added support for 3ds Max 2016 and 2017.
- Add material to your material sample slots.
- Set Blur filtering.
D0br0 · 2021-08-11
maxor1986 · 2019-11-17