
This tool will helps in preparing objects imported from Marvelous Designer.
For more info visit this THREAD where I have explained how to use
this script or see tutorial under Additional Info section.
Requested by ice-boy
Script
MarvelousTool
By Branko Živković · 2014-02-01
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- Version
- 1.0
- 3ds Max compatibility
- See listing claims below
How compatibility works
Choose the 3ds Max version you use. For example, selecting 2020 puts direct matches for 2020 first, followed by listings that say a supported version or newer.
Scripts that only mention an older version can still appear as “2020 unconfirmed.” Listings that rule out 2020 are excluded. Use “Show scripts with unconfirmed compatibility” to also see listings without a clear match.
Community reports show what worked for members on a specific release. They’re separate from the listing’s compatibility claims and don’t change the filter.
- From original requirements
- 2010 or newer
- Original version requirement
- 2010+
- Date updated
- 2014-02-01
- Legacy votes
- 4
Release history
Version 1.0Listed version
Listing updated
- bga_marvelostool_v1.ms4.6 KB
Tags: skin wrap morph quadrify marvelous tool
Description
Additional Info
Tutorial:
This tool mimics "Transfer Attributes" option in Maya (some way :) )
See how to export models (original and flat) from Marvelous Designer.
http://www.youtube.com/watch?v=B7ZwPjCubs0
http://www.youtube.com/watch?v=ZMuw0sfMKQs
Also U can try with below code which will create example scene.
Put this "example" code in Listiner , select whole code and press Shift+Enter.
masterObj = Rectangle name:"Master001" length:100 width:100 pos:[0,50,50] dir:-y_axis wirecolor:green
addmodifier masterObj (Garment_Maker density:0.2)
flatObj = copy masterObj ; flatObj.pos.y = -50 ; flatObj.name = "Flat001" ; flatObj.wirecolor = blue
addModifier masterObj (Noisemodifier seed:10 scale:40 strength:[0,0,50])
addModifier masterObj (Bend angle:180 BendAxis:0)
U will see Master (green) and Flat (blue) object in the scene.
Take a look this Thumbs for more info.


Comments (5)
Comment policy
Saddly...
It's not working in max 2014. I've got the same problem than Chakib. I send you my scene. I really hope you can figure out why it doesn't work because this script seems amazing.
Thanks for sharing anyway.
This tool is created and tested in max2014.
But everything depends of scene ei scene object.
I will see to optimize tool soon.
not working
It seems not working properly in max 2013, i don't know about you guys but i tried many time after applying the master+flat export method, once i run the script it converts the flat version to quad instead of taking the shape of the Master object :s, also the morpher is linked to the flat version not to the master object, that's weird !
[:.:]
Can you send me mail with master and flat *.max scene for testing?
much beauty in 4.6 KB... works perfect for me... amazing, thanks!