ScriptSpot

Script

Kitbasher 3dsMax

By JokerMartini · 2017-07-27

Version
1.0.0
Date updated
2017-06-19
Votes
15
External download
External download
Description

Additional Info

This plugin for 3ds Max gives users the power to quickly integrate existing 3D models into meshes. The users are provided with a variety of options and settings to fine-tine the look and feel of their model with real time updating.

1.2.0 Features
+ Distribute per cluster or per face
+ Over 150 free brushes
+ Mirroring options
+ Auto scaling to fit within selected faces
+ Multi-Select support in browser
+ Improved conform to curved surfaces
+ Respects modifiers like Turbosmooth in the stack
+ Supports undo and redo
+ Relax edge support for connected edges
+ Smoothing group blending
+ Respects UV’s and Material id’s
+ Added ‘reset’ option to reset all values to defaults
+ Added XYZ rotation and position controls
+ Improved auto thumbnail generation
+ Search by number of edges

1.0.0 Features
+ Real-time updates
+ Conform to curved surfaces
+ Customizable folder structure for brush organization
+ Packaged and shareable brush assets
+ Auto thumbnail generation and brush publishing
+ Resizable interface
+ Searching support
+ Retains edge flowloop
+ Transformation options
+ Welds both equal and non equal edge counts for water tight blending

Videos
Comments (50)

Miyron · 2019-11-19

very cool script

thomasss · 2019-11-03

cool script

JokerMartini · 2019-10-25

I'll be adding updates to this tool in the coming days :)

joseph tours · 2019-10-24

Best script for all times

joseph tours · 2019-10-23

wonderfull script

charles mj · 2019-10-13

amazing script

very cool script

richard99 · 2019-10-10

i am not a bot, i think it very cool script

ban the bots

jahman · 2019-10-08

These all are bots registered the same day to leave a single 'wonderful' comment.
david8, Rona Miy, patrick walt, stephen shott, jeffrey93, larry000x, timothy phen, jason dan anthony91

I did check only the 1st page of comments so there're probably more bots.
If anyone cares.

JokerMartini · 2020-02-20

Can we delete this bot comments somehow? This site has become quite a trash bin of bots

I'm open to ideas

Admin · 2020-02-24

It's definitely become very difficult to automate the removal of bots - the ones that are obvious spam in some ways are "easy" and even those are tough to get all the time. However people commenting "great" or "best" are probably bots but the "gut feeling" that they're bots seems tough to build into anti-spam.

Open to ideas - feel free to drop me a line and let's talk. chris@scriptspot.com

.

miauu · 2020-02-24

Maybe adding a CAPTCHA when a comment is posted?

david8 · 2019-10-08

cool script

Rona Miy · 2019-10-05

useful script

mike987 · 2019-10-05

Best script for all times

patrick walt · 2019-09-30

very cool script

stephen shott · 2019-09-22

Best scipt

jeffrey93 · 2019-09-16

amazing script

larry000x · 2019-09-11

useful

timothy phen · 2019-09-08

cool

jason dan · 2019-09-05

perfect

anthony91 · 2019-08-30

useful script

12brian · 2019-08-27

amazing script

sdf54g6 · 2019-08-22

Best

george kenneth · 2019-08-17

very cool script

donald3 · 2019-08-14

amazing script

paul mark · 2019-08-12

Best scipt

daniel low · 2019-08-08

perfect script

thomasss · 2019-08-06

perfect

joseph tours · 2019-08-03

amazing

charles mj · 2019-08-01

Best

richard99 · 2019-07-30

excellent

david8 · 2019-07-29

Brilliant script

william78 · 2019-07-27

cool

michael93 · 2019-07-26

very nice

john erros · 2019-07-25

Brilliant script

james row · 2019-07-24

very cool script

robert89 · 2019-07-23

Cool script

valon birck · 2019-07-21

nice

Rona Miy · 2019-07-20

Great script

xadvig · 2019-07-19

very Cool

Boris M. · 2019-07-17

Brilliant

mike987 · 2019-07-15

best script

Rick B. · 2019-07-14

cool,nicely.

+1

ttus · 2018-02-11

cool,nicely.

More suggestions

cptSwing · 2017-09-10

In addition to what I wrote earlier, having non-blended meshes (ie those left as separate objects) come out as instances would be super helpful.
It's only a couple of clicks with Instance Tool to convert them so not that big a deal, but I don't see how having them as unique objects is helpful in the first place.

Also, there have got to be ways to get more out of your nice library system.. being able to drag drop objects into the scene, for instance? Align to objects etc? I dunno, relatively unspecific I admit ;-)

geort45 · 2017-08-31

Another quality plugin from Joker martini! Just saw the video... looks amazing and very time saving!

Issues

Malte · 2017-08-25

try to export an object you used kitbasher on as FBX to substance painter.

make a simple object (box), use kitbasher (attach a detail with kitbasher), UV map the complete object. then assign one texture to the kitbasher mesh element and a different texture to the base object (the box).
export it as FBX to substance painter.

while the UV map in 3d max looks correct in substance painter some parts of the UV map are assigned wrong. some faces that should belong to the kitbasher mesh element are now assigned to the base object. (sorry im not english speaking. but it should be obvious once you try it).

http://i.imgur.com/EKX7D5Z.jpg

http://i.imgur.com/VkE5ukY.jpg

http://i.imgur.com/xlvdfnk.jpg

it´s not an issue with substance painter. same issue with importing the FBX file into other 3d apps. it only happens with kitbasher (and the messed up parts are the kitbasher parts).

only solution is to collapse to mesh.
collapse the poly object to mesh and then convert it back to poly, then it is exported correctly. or when i export it as an OBJ file.

i can´t do further testing as i don´t have the kitbasher plugin.
but i noticed it while getting some files i had to texture from someone who used kitbasher on the models.

took us some time to figure out what causes this, as the UV map in max is correct. and when only one material is assigned to the object all looks fine in substance painter.

Great stuff

cptSwing · 2017-08-03

Bought it less than 48h ago, and here's the first update already, woo!

Feature suggestions: Non uniform scaling; tiling in X or Y. I'm sure I'll think of more once I've used it more heavily :D

JokerMartini · 2017-08-03

More features coming!
I'm already working on the next around of updates and features.

Anything in the pipeline?

cptSwing · 2019-05-23

I'll be honest I haven't modeled anything with Kitbasher in Max '20 yet, but I was wondering wether you were contemplating further updates?