With Bulk Editor, you can:
Modify Materials: Edit material properties, swap out texture or material slots across countless objects with just a few clicks.
Edit Objects: Make sweeping changes to object properties, ensuring consistency and precision.
Manage Textures: Quickly swap or update textures on multiple assets, perfect for large scenes or complex projects.
Adjust Controllers: Bulk edit controllers to refine animations and behaviors across your entire scene.
Refine Render Elements: Efficiently tweak render elements within objects, giving you detailed control without the hassle.
Modify Modifiers: Adjust modifiers on numerous objects simultaneously, streamlining your modeling process.
Much More…: We didn’t stop there, users can edit almost any property of any object in 3ds Max.
Features v0.0.1
Supports 3ds Max 2022 – 2025
Browse all Base Class instances by Super Class
Ritch filtering
Bulk/Mass editing of attributes and properties (supported properties listed below)
Some properties support Randomization of values, useful for randomize a property value within a given Min/Max range for a set of objects
Supported Types:
bitmap
boolean
color
float
integer
material
matrix3
maxObject
node
point2
point3
point4
string
texturemap
transform
Features v0.0.2
Added support for 3ds Max 2026+
Updated deployment to use the ApplicationPackage framework
Users can now choose to edit Materials in a single Tab or a Tab per material in the Slate Material editor