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Floor&Tiles Generator

By Brovar64 · 2026-11-12

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Version
1.5.1
3ds Max compatibility
2024–2027 (author declared)
How compatibility works

Choose the 3ds Max version you use. For example, selecting 2020 puts direct matches for 2020 first, followed by listings that say a supported version or newer.

Scripts that only mention an older version can still appear as “2020 unconfirmed.” Listings that rule out 2020 are excluded. Use “Show scripts with unconfirmed compatibility” to also see listings without a clear match.

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Tested by author
2024, 2025, 2026, 2027
Original version requirement
2024, 2025, 2026, 2027
Date updated
2026-11-11
External download
External download

Tags: V-Ray, Modifiers, Arnold, generator, floor, tiles, Corona, FloorGenerator

Description

ftgen_01The Floor&Tiles Generator is a procedural geometry plugin that generates real geometry for parquet flooring, ceramic tiles, stone slabs, wall tiling, and entire rooms from simple splines, slabs, or bounding boxes.

Key Features:

  • 25 Built-In Patterns. Generate standard running/stack bonds alongside complex layouts like Herringbone, Chevron, Versailles, Bordeaux, Basket Weave, Hexagonal, Penny Round, Fish Scale, Arabesque, Monticello, and Parquet Panels.patterns_01

  • Borders and Corners. Automatically split a band off the edge of any floor to create wall borders with its own pattern, tile size, and mitred, carried, or block corners.border_01

  • Volume Tiles. Draw a box around an entire room to automatically tile inward-facing floors, walls, ceilings, steps, and curved walls simultaneously. It automatically cuts openings for doors and windows and creates 45-degree mitred corners.
    area_01

  • The Planner. Open a top-down 2D interactive editor to manually select, delete, or reassign material IDs to individual tiles using a brush or lasso. You can export the final tile layout and quantity counts to SVG, DXF, and CSV files for contractors.planner_01

  • Damage and Handmade Effects. Simulate aged or artisanal surfaces by adding procedural chips, cracks, broken corners, and missing tiles. The Handmade mode adds wavy glazed tops, uneven edges, and slight dishing ideal for zellige or cotto tiles.

  • Clean Geometry and Texturing. Every tile is generated as a separate mesh element with real chamfers, optional grout geometry, randomized UVs, and distinct Material IDs. It works natively with Corona, V-Ray, Arnold, and standard renderers.

Additional Info

Installation:
Drop the .mzp file into the viewport and follow the instructions.

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