Script
Export FBX to Unreal
By lbrooks · Credited author: Lorne Brooks · 2014-09-26
- Version
- 2.4
- Version requirement
- 3dsmax 2019-2023
- Date updated
- 2022-09-24
- Votes
- 3
Description
Designed specifically for Unreal workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.
The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.
See online guide in links section.

Latest Updates:
Version 2.4;
- Changed PDF guide button to link to an online guide.
- Added default option for FBX export with version 2020 to settings UI.
- Added support for static mesh capsule collision volumes (UCP prefix).
Additional Info
The script can be found in category “LB Tools”.
Installation:
Drag the MZP file into your Max viewport.
Files will be copied to...
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts\startup
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\usericons
Tags: Animation, export, fbx, mesh, static, unreal, skeletal