ScriptSpot

Script

Add Unreal Socket

By lbrooks · Credited author: Lorne Brooks · 2025-02-24

Version
1.0
Version requirement
3dsmax 2020-2025
Date updated
2025-02-24
Votes
2
Description

Adds a point helper with a transform that matches an existing Unreal skeleton or mesh socket for aligning and linking props.

Features:

  • Easily copy socket data from Unreal using mouse+keyboard shortcut and paste into script UI. No manual string parsing needed.
  • Ability to save and load socket data using text files to a chosen folder. Output file name uses the provided socket name.
  • Applies a link constraint to the point helper and assigns the parent bone as a target then locks transforms.
  • Handles Y-axis flip due to 3dsmax to Unreal conversion.
Maya script version available on Gumroad (free)... https://lbtools.gumroad.com/l/rpajp?layout=profile


Copy paste using Unreal hotkey then paste into script UI...

 

Lastest Updates:

Version 1.0;

  • First public release.

 

 

Additional Info

The script can be found in category “LB Tools”.

Installation:

Drag the MZP file into your Max viewport.

Files will be copied to...

C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts\startup

and...

C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\usericons

Attachments

Tags: Bones, mesh, Skeleton, unreal, socket