ScriptSpot

Script

Detach Splines

By Swordslayer · Credited author: Vojtech Cada · 2020-10-18

Version
0.02a
Version requirement
3ds Max 2016
Votes
8
Description

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Additional Info

Usage:  Select the spline you want to detach to separate splines and run the script.

Installation: The .ms file can be run from any location (Maxscript -> Run Script... or by drag&dropping it to the viewport). If you want to put it in toolbar, menu or quadmenu, you can create a macroscript for it using the Macroscript Creator.

Attachments

Tags: spline, line, detach, shape, explode

Comments (2)

this is clever

muro37 · 2021-11-30

I work on spline commands last time. This script method is inspired me. Thank you.

this is clever

muro37 · 2021-11-30

I work on spline commands last time. This script method is inspired me. Thank you.