Okey I know there are some similar scripts outhere, but I created one I hope people will find this one useful.
- Create or add a maincamera - Add other cameras - Key a camera to switch - You can easily change timing by drag the keys - Realtime preview (because the use of one main camera) - Render out the mainCamera
Questions/Comments? please contact me
Additional Info
Install
1.Download "cameraswitcher.ms"
2.MAXScript>Run Script
3.Nothing visuals happens
4.Customize>Customize User Interface
5.ToolBar tab
6.Group : Main UI and Category : Custom
7.drag "Camera Switcher" somewhere on your gui to create a button
8.Press to open the dialogue
if you dont want a button just run "cameraswitcher_run.ms"
Great script, what are the chances of Vray camera support ?
thx
jos · 2013-02-12
I have no vray licence and a eduation version cost to much for me. I don't use vray so.. can't promise you anything. You can link a vray cam to the standard main camera but that's about it.
Camera switcher
Ccgtiger · 2013-01-11
I have looked at your videos for 3incampack script, and i must say its an awesome script, very intense camera control, but can be a little daunting and seems complicated to use, maybe it isnt...
But i think you are missing the point, Jos has a created a really simple interface clear and easy to understand and is quick to use...no complicated menus etc.
for a quick control camera switch this for me would be the one to use, hopefully Jos will intergrate vraycameras also in the near future.
Seems nice :D
Xxkauzer · 2012-08-24
It looks like the script i was looking for.
Just to be able to render my animation (6 fly through cam) in 1 shot!
But when i run the script i get an error:
-- Unable to convert: #free to type: Integer
I'm running 3dsmax 2011 x64 and Vray Sp1.5
Any idea?
sorry
jos · 2012-10-04
I've send you a message (through scriptspot) but I've got no respons. I've tried the script in version 2012&2013 and everythings fine. Did you use the _run version? Can you give more information on the error (which line etc).. Thanks
well yes i have checked your video JumperCam part 1 and 2. It looks like a very good tool and very advanced! But I don't know if it was what i need (haven't tried it, shame😳) I needed a simpel script like the one I wrote. When you open the scene a week later it recognises the camera's and you can keep working on it. (I don't even know if this feature is implemented in your campack). I also wanedt it to update auto if I changed the animation of a camera. (I don't know if yours does?). And I also want to develop my maxscript skills. You're way better then me!