Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Script
By Swordslayer · Credited author: Vojtech Cada · 2015-12-15
Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Custom arrow shapes are now possible:

Installation: Copy the .ms file to your scripts\startup folder or run as a script if you want to try it out first. The object primitive will be available under Shapes -> Examples dropdown menu in the Create panel.
Tags: spline, primitive, curve, parametric, shape, arrow
Arrow Size and fill object
scriptspace · 2020-04-02
I need this arrowhead as a fill object with all edit features including a spinner to control arrow size also when I create arrow from the custom shape it needs to build upon spline not far form spline.
If possible please help me...
I have created spinner for that and working on this script but didn't understand how to do this so far...
Thanks- Just the Ticket!
dbowker3d · 2018-03-19
Man- I've been wanting something like this since... I dunno, maybe Max 3 or 4? Thanks!!!
Shape request ?
rigged · 2018-01-09
Hi Lord,
Can you do a shape request script ?
This 'Wide flange' shape in Extended splines in max; can you make its flange and body thickness independent into seperated spinner-thickness ?
Would be nice if this goes for the 'WRectangle', 'Angle', 'T' and 'Channel' shapes as well.
Tnx
Object disappear when copying
sekopasa · 2017-06-04
Hey, thanks for this awesome script. I'm using this as a base for my scripted house. I'm having a problem whenever i copy the primitive it disapears. Do you know why it happens and if there was a work around. Thanks for sharing your scripts with the world.
visualizer · 2016-01-30
Hey
It is just a coincidence I was thinking of suggesting you and I saw you gave custom option... :D
great work
Would u be interested in making this Arrow plugind more sphisticated and pro?
Regards
Swordslayer · 2016-02-01
Depends - tell me what you're missing. I definitely want to keep it simple, no unnecessary features / visual bloat.
Arrow Size and fill object
scriptspace · 2020-04-03
I need this arrowhead as a fill object with all edit features including a spinner to control arrow size also when I create arrow from the custom shape it needs to build upon spline not far form spline.
If possible please help me...
I have created a spinner for that and working on this script but didn't understand how to do this so far...
"compile error : unrecognized plugins superclass : simplespline
shahzadshahid1 · 2016-01-29
help me
my email shahzadshahid1@hotmail.com
Swordslayer · 2016-01-29
If you're on max 2016, install service pack 2. If you have lower max version, it won't work, there's no simpleSpline class.
Problem
rd3d · 2016-01-22
Thank you.
I've got the same problem as Erro, error.
Is it possible to have a script which generate arrow measure automatically when we select an object ?
Thanks a lot
necatiatali · 2016-01-21
goob job
jonahhawk · 2015-12-19
Super Cool!
I'm always creating these from scratch. I'm not super familiar with scripted plugins. Is it possible to make the params animateable? I tried animating them, it made keys but the shape does not update.
Try now
Swordslayer · 2015-12-19
It should be fixed but I didn't test it thouroughly.
erro
obaida · 2015-12-16
thank you its nice script , but i got error message:
"compile error : unrecognized plugins superclass : simplespline -- in first line
Only 3ds Max 2016 SP2.1+
Swordslayer · 2015-12-17
Look at the version requirement, before this version there was no way to make new scripted shape primitives, you could only extend existing ones (i.e. only access and modify the parameters they expose).
obaida · 2015-12-17
sorry my mistake , thank you for notifying , anyway you making very usefull scripts , thank you for your effort .
"compile error : unrecognized plugins superclass : simplespline
shahzadshahid1 · 2016-01-29
help me
Love it!
Silver3D · 2015-12-16
Thanks, very nice script, i love it! :D
Very nice
Lande3D · 2015-12-15
Another very useful scripted object. Only changes i can suggest is to add the option to pick a spline from the scene to use as the basis of the shape
example usage:
create a cylinder. Inset the cap twice. Select the loop created by the first inset. Deselect a single edge and create shape from selection.
Start your arrow primitive. Pick shape now you have an arrow arc that fits on top of the cylinder.
Custom arrow shapes are now possible
Swordslayer · 2015-12-21
Most probably not the way you wanted it but definitely more versatile.
Lande3D · 2015-12-22
i dunno if you where answering me or not but this was exactly how i was emagining/wanted it:-P but also with extra functionality i didnt think of. cudos