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MCG

MCG Transformation Modifiers

By DaveWortley · 2016-03-29

Version
1
Version requirement
2016
Date updated
2016-03-29
Votes
2
Description

A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.

OffsetMesh

RotateMesh

ScaleModifier

Attachments

Tags: modifier, Scale, resize, size, rotate, transform, rotation, move mesh, offset mesh

Comments (3)

GREAT!

runmax · 2018-06-26

Thank both of you! thanks a lot!

Swordslayer · 2016-03-30

Why not combine them in a single modifier? That way, when you for example offset the mesh, you can rotate/scale it around the shifted center point. You lose that possibility with individual modifiers (and if you want to achieve what the individual mods do, just stack a few of these). I've attached a maxscript version that shows that approach:

Attachments

DaveWortley · 2016-04-01

I'm a fan of smaller utilize that are building blocks. Easier for people to learn.