A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.
OffsetMesh

RotateMesh

ScaleModifier

MCG
By DaveWortley · 2016-03-29
A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.
OffsetMesh

RotateMesh

ScaleModifier

Tags: modifier, Scale, resize, size, rotate, transform, rotation, move mesh, offset mesh
GREAT!
runmax · 2018-06-26
Thank both of you! thanks a lot!
Swordslayer · 2016-03-30
Why not combine them in a single modifier? That way, when you for example offset the mesh, you can rotate/scale it around the shifted center point. You lose that possibility with individual modifiers (and if you want to achieve what the individual mods do, just stack a few of these). I've attached a maxscript version that shows that approach:
DaveWortley · 2016-04-01
I'm a fan of smaller utilize that are building blocks. Easier for people to learn.