Tagged 'Color'

Wirecolor to Material

0 votes

Wirecolor to Material

Description

Automatically create and assign materials from objects’ wirecolor.

One Click Albedo for Corona render and V-ray

6 votes

Script Description:

This script is made to automatically adjust the albedo of materials in the scene. Too high albedo may slow rendering process down and make the materials look unrealistic. Especially when an object with a high albedo occupies the most part of frame area. Corona Render developers recommend to keep albedo of your materials under RGB 180 (For diffuse color or texture).

ColorsForCGArtists

1 vote

Color Range

0 votes

Submitted twice. Original post:
http://www.scriptspot.com/3ds-max/scripts/mapped-wirecolor-range

Any knowledge on how to delete this post would be greatly appreciated.

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Select by Color and Move objects to Layer

1 vote

This simple script lets you choose a wirecolor by an object (like "Select by Color") and select all objects with the same color. You can move the selection to levels we have chosen.

 

 

ctrlmaker

3 votes

dynamically creates scripted custom attributes...
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

Palette Loader

6 votes

Simple loader for adobe .ase palettes.

 

VZ Mood

0 votes

VZ Mood is a 3ds Max script to optimize your work process. You can create 3 sets of your favourite images that insipre you, or images that helps you edit your scene. Images open in 3ds Max interface.

ChannelCleaner

4 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2: