Tagged 'material ID'

Mass Randomizer

56 votes

Mass Randomizer 1.9

The ability to Randomize

Attach Mesh by Material

26 votes

Easy way to make single mesh from array of objects with the same material.

id_changer

7 votes

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.
Ctrl + click add specific IDs. Alt + click deselects specific IDs.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.

DetachPlus

7 votes

detach-Plus

This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Multi/Sub material&ID Assistant

3 votes

Hello! It's a simple script which allows to assign material IDs in different way. The script works with Editable poly only and with one object. So this script for those guys whose work a lot with multi/Sub materials. Many thanks!

main window

Detach by material ID

2 votes

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Material Name to Mat ID Name

2 votes

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

GTVFX-SCA_addMaterialModifierToBaseObj

1 vote

 

Assigns a Material Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the MatID for an entire mesh while preserving the modifier stack.

 

 

 

Vray Script for randomizing Object IDs and Material IDs

1 vote

This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass.

When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.

Color ID for Polygons

1 vote

A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter.
Tool strictly operates on polygons.
Make sure to backup your work before using the script.

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