FilePathFinder Pro & Light versions

410 votes
Version: 
4.15.06
Date Updated: 
04/18/2024
Author Name: 
Oleksandr Kramer (Kstudio)

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2025

and many new features that improve managing scene assets

FilePathFinder Pro version 4.15.06

  • Adds support to 3Ds Max 2025

ASSET MANAGEMENT IMPROVEMENTS

  • Adds support to search/relink/collect/archive the content of IFL files.
  • Adds support to search/relink/collect/archive the content of Vrmat files
  • Adds support to archives larger than 4GB [Archive Asset Files]
  • Enhanced File Relocate Capability
  • Adds Ability to Sort Assets by Asset Type/Extension
  • Adds Ability to Include/Exclude Files from Renaming by Extension
  • Adds Ability to Include/Exclude Files from Collecting by Extension
  • "Duplicate Asset Replacement" Dialog UI Improvements
  • Adds Ability to Include/Exclude Directories from Searching by mask

CONVERT IMAGES

  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats
  • Fixes an issue with converting some images to greyscale
  • Fixes an issue with converting some images to other formats

BATCH RENDER&RELINK  [PRO version]

  • Adds an ability to set different width/height for rendering preview thumbnails for models and materials
  • Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails
  • Fixes some minor issues with relink material libraries
  • Fixes a bug when collecting maps for several materials libraries
  • Fixes an issue with rendering preview for scenes, that contain hidden layers
  • Fixes an issue with rendering preview for some models without studio scene

OTHER FIXES

  • Fixes some minor issues with renaming multiple and single assets
  • Fixes an issue with storing some settings on relinking
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes some issues with HiDPI screens
  • Fixes an issue with resizing images using a percentage value

See the full list of history changes on this page - Update History.

Features:

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Advanced Asset Renamer
  • Removing links from a scene
  • Ability to collect Asset files via clipboard and drag&drop method
  • PRO version includes the “Batch Render&Relink” tool for organizing Asset files for 3d Models and Materials Libraries in the batch mode
  • Support to xRef files
  • Batch Relink multiple files using “Fast Mode”
  • Support to almost all known renderers and plug-ins.

Selecting objects, work with materials and textures

  • Convert & Resize Images [PRO version]
  • Select objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in the viewport
  • Opening the files into the external application.

Misc Features

  • Auto-check for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and others)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Collect the preview thumbnails with source files
  • Unostentatious and “Transparent” the demo-version
  • User-Friendly interface
 

Version Requirement: 
3ds Max 2016 and above
Video URL: 

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Kstudio's picture

The new version of

The new version of FilePathFinder Pro in development.
Alfa version of FilePathFinder Pro.
Current version: 2.7.78 alfa

New Futures:

  • DotNet interface.
  • Image preview list and other.
    Download
    Video: http://www.youtube.com/watch?v=2_zG_0WlO98

    Page: http://3d-kstudio.com/filepathfinder-pro-beta-version/
  • AttachmentSize
    Alfa.jpg 100.54 KB
    Alfa.jpg 100.54 KB
    Kstudio's picture

    FilepathFinder

    FilepathFinder v2.5.08

    • Fixes issues with retarget files speed
    • Fixes issues with «Image view» mode

    www.3d-kstudio.com

    Kstudio's picture

    Lifted some restrictions on

    Lifted some restrictions on the demo version.
    Only from 3 of August to 10 of August you can buy FilePathFinder Pro with 40% discount.
    The price of this week 15$.
    www.3d-kstudio.com

    Kstudio's picture

    Backup needed only in case

    Backup needed only in case of a malfunction in the processing of 3dsMax parent scene and included xRefs.

    www.3d-kstudio.com

    trick's picture

    Alexander, OK. I thought

    Alexander,

    OK. I thought when you process 1 Max-file this Max-file is also backed up so you will have all assets in one location, ready for backup and/or transporting, if neccessary.

    Kstudio's picture

    > And one very, very small

    > And one very, very small thing: the first tab should be "search" instead of "searh" ;)


    Thank you - will be fixed. :)


    --------------------------------------------------------------------------------

    Backup max file - Quote from Help:

    Creating the Back-up – before the operations of 3dsMax file processing, files are copied to the Backup folder along with the textures, or, if the textures can not be collected, to the project file folder.
    In Incremental mode, the Backup folder’s name is added with the time when process of file’s operating has been started, for example “Backup_Th.15.5.2009.09h.50min.”

    Please kindly note, the Backup folder is created only when several 3dsMax scenes are worked on in automatic mode.
    Creation of backup folder is no purpose when working on single scene
    (there are standard tools for such matters).

    www.3d-kstudio.com

    trick's picture

    Alexander, Great! Looking

    Alexander,

    Great! Looking forward to that :) If you keep developing at this speed I don't need to work anymore ;)
    Did you find out why Max backup does not work ?
    And one very, very small thing: the first tab should be "search" instead of "searh" ;)

    Kstudio's picture

    The next update will have

    The next update will have the opportunity to display in the list, linked to selected objects of files.

    Thanks Erik Clemens for the idea.

    Also, version 3 will be completely resizeable
    and add the ability to view thumbails for bitmaps.

    www.3d-kstudio.com

    Kstudio's picture

    Thanks Eric. Further the

    Thanks Eric.

    Further the utility becomes even more powerful and will perform all job instead of the user.Smile

    www.3d-kstudio.com

    trick's picture

    Alexander, I have been using

    Alexander,

    I have been using FPF on some fairly large projects now and I must say it's a very professional and solid utility. Especially showing the associated objects makes tracking errors and issues a breeze. It really tracks all used VRay assets without a hickup. Being able to collect all assets from my data disks and bring them over to my office/renderfarm and back makes those trivial tasks real fun. And of course listening to (and solving) my licensing "nagging" makes you my hero ;)

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