3ds Max | All

Showcaser

0 votes

Chaos Phoenix Assets Relinker

0 votes

Here is a short script I have written in order to Relink quickly Phoenix Simulator Cache paths and Volume grids. Otherwise you need to select each one and relink them manually one by one which takes a lot of time if you have 3-4 and more of those in your scene. Enjoy and let me know if you have any comments.

P_SkinWeightTool

4 votes


P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.

features

- Bone Select + (Parent, Child, Mirror)
- Weight Draw Gradient (Line, Circle), Hammer, Avarage
- Copy Weights form closest
- vertex selection save / load
- Next Ring select
- Display support options / Script for bone management
- etc...
(Be sure to read the readMe.txt file before use.)

--DEMO Version is free and includes all features.
http://pman.gumroad.com/l/qttfyz

Copy Transform to Unreal Engine

1 vote

Copy Transform to Unreal Engine of selected object in 3ds max scene.
Open Customize window in 3ds max and select Hardway category and drag toolbar item into toolbar.

Usage

To copy transform from 3ds max:
* Select object and press button on toolbar.

To insert transform for selected object in Unreal Engine
* Just Shift + Left Click in Transform rollout caption or paste via context menu.

3DS Max - V Ray Quick Tip - Select From Within VFB

0 votes

This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

Camera List Navigator

-1 vote

Camera List Navigator

3 votes

This Simple script just helps you navigate through all cameras you have on your Max scene with a few clicks.
0.95 Features are :

Camera List Navigator

-1 vote

3DS Max - Tip - Attach Geometry With ProBoolean

0 votes

In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

SplineSkin

1 vote

3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.

Update later

Syndicate content