Hi everyone, I absolutely need a script that loops all the texture maps in the scene and make the bitmap file path relative. This is a simple script and I'm a total noob in MAXScript. Cuz I don't know anything about MAXscript and since the language is awfully documented, I've tried for several hours but I can't learn the language. I always get some kind of totally undescriptive errors.
In a normal programming language, that would be something like:
For Each map In SceneMaps
s1 = map.filename
's1 would be for example: "C:\Users\zxcvdxa\project1\Textures\Texture1.jpg"
'Replace the string and make it relative
s1 = s1.Replace("C:\Users\zxcvdxa\Textures", "..\Textures")
map.filename = s1
Next
Simple as that! I want to publish my model and make the path relatives. How do I translate this for MAX?.
Thanks for any help.
Marco Brunetta · 2008-10-15