Okay guys, here a challenge..(maybe)
When selecting 2 or more objects than applying the Unwrap UV modifier than select all the polygons, than use flatten mapping. than pack UVs it seems that all the polygons from all objects pack within the 0 to 1 space nicely side to side object to object.
However im looking for another way to pack the UVs, instead of the above result I would like to pack all object UVs at once as if they were being packed for themselves individually in 0 to 1 space. (They would be overlapping the other objects uv's of course. That way all objects are fit in the 0 to 1, like if they were uv unwrapped separately 1 by 1 )
The reason I need this is for setting up 1000s of already modeled game assets that require 1000s of objects UV unwraps needed for lightmap channels in the game engine.
justoneartist · 2015-03-07
miauu · 2015-03-08
barigazy · 2014-08-01