Hey guys,
I just thought of a little script I thought would be fairly easy to code, and potentially useful to many:
Basically, all it would do is grab the material from any selected object, then open it (solo) in an otherwise clean material editor (default materials in all but active slot).
I hate opening a cluttered (and slow-loading) material editor, simply to adjust one texture, and while I've been using MarkD's helpful "MatClean" regularly, a script such as the one I'm suggesting would cut a couple steps out of the process (right-click "Send Selected's Material to Clean Material Editor", vs. open MatClean floater, select "Clean Editor", select "Get Material From Selected".
Well, that's about it in a nutshell. I hope someone finds the idea worthwhile!
Brittnell
By brittnell · 2008-11-12
Marco Brunetta · 2008-11-15
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