I need to make this 2nd UV channel to be scaled down divided by two. Since when exported to the engine it scales up and multiplies by 2. I need to rebake GI for the light map so I need it divided by two to work on all selected nodes.
Any help with this?
Basically from that picture I need the whole thing to be divided down by two to fit in the checker box thats how it gets multiplied up.
Need this since I only have the engine files that I exported and no longer have my source files.
vusta · 2015-11-09