It would be very nice to be able to orbit around the mouse location on the viewport.
I understand that Max probably needs a XYZ coordinate in order to orbit around something.
But maybe it can orbit around the object where the mouse pointer is on top of. That way we don't need to select any object to orbit the way we want.
It would feel almost as we can orbit around the point in space we are looking at...
Cheers
Guido.
barigazy · 2014-01-08
miauu · 2014-01-08