ScriptSpot

Forum topic · Scripts Wanted

Low poly head generator

By martinskinner · 2008-09-09

Description

I'm pushing around the idea of creating a low polygon head generator tool/utility that could be used to create human heads for gaming character models.

I wondered if anyone has come across such a tool, or uses something similar in-house?

Plus how keen people would be to use such a tool?

I'm thinking along the lines of;
- Using a template in Photoshop to mark points on the face, a black/white photo, points marked in colour. - saving these out with an automated action.
- Importing the profile and portrait images into the viewportbackground in 3dsMax.
- Reading the pixel information and capturing the point3 co-ords data as needed from them.
- creating an array of verts at these point3's.
- creating an array of faces connecting the verts in the right order.
- this automodels the head.

The number of 'marker points' on the initial image would be kept to a minimum - else it'd be too long winded - and extra script would be written to produce 'midway' verts to increase the detail and polys produced.

That's the idea.

At the moment in practice, i'm trying out something a little easier, but not as versitle; A generic low poly head with morph targets which allow you to alter it's proportions through an interface as need be - much like in games such as Oblivion were you have the option of creating the look of your character at the begining. This is pretty cool, but i think a head generator would be ace.

Thanks for taking the time to read,
Martin

Comments (2)

William Rickert · 2008-09-09

Sounds like alot of work. I just use a template head I made about 3 years ago with about 1200 polys and throw a couple planes in there with my reference pics then start tweaking polys. Your biggest issue is going to keep all the polys quads.

Good luck.
Bill

martinskinner · 2008-09-10

Thanks Bill, sound advice. I've made a few heads, i'll stick to tweaking those as need be. ;)

Martin