Wanted to request a script for 3dsmax, that will basically convert my UV's into a 3d object.
here's my issue:
I have a model, where the polygons have fragmented, but the UVs are still intact.
what I want to do is flatten the model based off the UVs. that way I can remodel the face keeping the models original topology.
see pick here;
plenty of thanks to whom ever has an idea of how to retopo this
By mariokart64n · 2009-03-02
renderhjs · 2009-03-05