Could anyone help me with a script, that will automatically export all objects on scene into one 3ds, then one fbx and then one obj file, while maintaining the original name of the max file+adding a suffix of each export format?
(e.g. maxfilename.max is the original object, and it will create maxfilename_3ds.3ds, maxfilename_fbx.fbx and maxfilename_obj.obj)? The output folder should be the original folder where the max file is located. The settings of each exporter (3ds, obj, fbx) should be the default (with automatic skipping any errors during the export)?
Is this possible to write? It would take a good ammount of time, wouldnt it :-(?
jos · 2012-03-20