A helpful script for baking normal maps would be something that allows you to quickly explode multiple parts:
http://www.kel-tec-cnc.com/images/downloads/EXPLODED_VIEW_su16_8x11.jpg
http://www.old-n-good.com/vintage-racing-cars/images/technical_drawings/…
That way you don't get nasty spots on your normal map where parts intersect.
Features:
- A slider or some control for how far out the parts explode.
- Either keyable or an on/off toggle so you can revert back to unexploded.
- Ability to add multiple objects to the "explosion" using both a picker and a list view, like the Attach feature in Edit Poly.
- Perhaps a Dispersion Point gizmo that you can move around in case you want to tweak the explosion direction.
Graph · 2010-09-24